Wireless Game Development in Java with MIDP 2 0 1st Edition by Ralph Barbagallo – Ebook PDF Instant Download/Delivery. 1556229984 ,9781556229985
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Product details:
ISBN 10: 1556229984
ISBN 13: 9781556229985
Author: Ralph Barbagallo
Wireless Game Development in Java with MIDP 2 0 1st Edition Table of contents:
Chapter 1: Introduction to MIDP 2.0 and Wireless Game Development
- What is MIDP 2.0?
- Features and Capabilities of MIDP 2.0
- MIDP 2.0 vs. MIDP 1.0: Key Differences
- The Role of J2ME in Mobile Game Development
- Setting Up Your Development Environment
- Writing Your First MIDP 2.0 Application
Chapter 2: Basics of Game Programming for Mobile Devices
- Understanding Mobile Game Development Challenges
- Mobile Platforms and Hardware Constraints
- Input and Output on Mobile Devices
- Managing Mobile Game States (Menu, Gameplay, Pause, etc.)
- Optimizing Performance for Mobile Devices
- Overview of Mobile Game Frameworks
Chapter 3: MIDP 2.0 Game Architecture
- The MIDP 2.0 Application Model
- Canvas and Display Class in MIDP 2.0
- Managing Game Loop and Input Handling
- Rendering Graphics with MIDP 2.0
- Sound and Audio Support in MIDP 2.0
- Handling User Input (Key Events and Touchscreen Support)
Chapter 4: Working with Graphics in MIDP 2.0
- Understanding the Graphics Class
- Drawing Primitives and Shapes
- Working with Bitmaps and Images
- Creating and Managing Sprites
- Implementing Animation Techniques
- Implementing Double Buffering for Smooth Graphics
- Optimizing Mobile Graphics Rendering
Chapter 5: Handling Sound and Music
- MIDP 2.0 Audio Capabilities
- Working with the Player and Manager Classes
- Playing Sound Effects and Background Music
- Sound Formats and Compression Techniques
- Implementing Sound Controls: Volume and Channels
- Optimizing Audio for Mobile Devices
- Synchronizing Sound with Game Events
Chapter 6: User Interface and Navigation
- Designing User Interfaces for Small Screens
- Using MIDP 2.0 Forms and Alerts
- Handling Menu Systems and Navigation Controls
- Creating Buttons, Text Fields, and Labels
- Implementing Game Menus and High Score Screens
- Customizing the MIDP 2.0 UI Elements
- Best Practices for Mobile UI Design
Chapter 7: Networking and Multiplayer Games
- Introduction to Networking in MIDP 2.0
- Using the Push Registry for Background Tasks
- Understanding MIDP 2.0 Networking Classes: HTTP, Socket, and TCP/IP
- Building Client-Server Mobile Games
- Peer-to-Peer Networking and Multiplayer Games
- Synchronizing Game States Over the Network
- Error Handling and Latency Considerations in Multiplayer Games
Chapter 8: Advanced Game Techniques in MIDP 2.0
- Implementing Physics and Collision Detection
- Creating Artificial Intelligence for Mobile Games
- Working with Particle Systems
- Using Randomness and Procedural Content Generation
- Managing Game Assets (Textures, Sounds, and Models)
- Implementing Save/Load Systems for Mobile Games
- Performance Optimization Techniques for Complex Games
Chapter 9: Game Deployment and Distribution
- Packaging Your MIDP 2.0 Game for Distribution
- Testing Your Game on Multiple Devices and Platforms
- Distribution Platforms for Java Mobile Games (App Stores, Carriers)
- Optimizing Games for Different Screen Sizes and Resolutions
- Managing Game Updates and Versioning
- Marketing Your Wireless Game to Users
Chapter 10: Case Studies of Successful Mobile Games
- Analyzing Popular MIDP 2.0 Games
- Case Study 1: A Puzzle Game
- Case Study 2: A Racing Game
- Case Study 3: A Multiplayer Strategy Game
- Lessons Learned from Successful Mobile Games
- Challenges and Opportunities in the Wireless Game Market
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