Touch Develop Programming on the Go 3rd edition by Nigel Horspool, Nikolai Tillmann, Judith Bishop – Ebook PDF Instant Download/Delivery. 1430261366 978-1430261360
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ISBN 10: 1430261366
ISBN 13: 978-1430261360
Author: Nigel Horspool, Nikolai Tillmann, Judith Bishop
“The book is great! It’s clear and easy to read, with loads of examples that showed my students what to do.”
— Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering
“Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.”
— Jennifer Marsman, Microsoft Principal Developer Evangelist
Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at Microsoft Research was created to answer a simple question: “It is possible to create interesting apps directly on a smartphone or tablet, without using a separate PC or a keyboard?” The result is TouchDevelop, a programming environment that runs on all modern mobile devices such as Windows Phone, iPhone, iPad, Android phones and tablets, and also on PCs and Macs.
This book walks you through all of the screens of the TouchDevelop app, and it points out similarities and differences of the TouchDevelop language compared to other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programming language constructs, starting from the very basic constructs such as variables and loops. The book also explores many of the phone sensors and data sources which make creating apps for mobile devices so rewarding.
If you are new to programming with TouchDevelop, or if you have not yet worked on touchscreen devices, we suggest that you read the book starting from Chapter 1. If you are already familiar with the basic paradigm of the TouchDevelop programming environment, then feel free to jump ahead to the later chapters that address particular topic areas.
This book is written from the perspective ofa person developing their code using a web browser. The TouchDevelop Web App runs in many modern browsers on many different devices including smartphones and tablets, Macs, PC. All screenshots and navigation instructions refer to the TouchDevelop Web App running in a browser. For Windows Phone, there is a dedicated TouchDevelop app in the Windows Phone Store which gives access to many more sensors and data sources. Starting with the TouchDevelop app v3.0 for Windows Phone 8, the phone app will share the same look and navigation structure and all features of the Web App.
Touch Develop Programming on the Go 3rd Table of contents:
Preface
- Introduction to TouchDevelop
- How to Use This Book
- About TouchDevelop’s Approach to Programming
- Who This Book is For
Part I: Getting Started with TouchDevelop
Chapter 1: Introduction to TouchDevelop
- What is TouchDevelop?
- The Key Features of TouchDevelop
- Setting Up TouchDevelop
- Navigating the TouchDevelop Interface
- Programming Concepts in TouchDevelop
Chapter 2: Writing Your First Program
- Creating Your First App
- The Basics of TouchDevelop Syntax
- Understanding Variables, Functions, and Objects
- Running and Testing Your Program
- Debugging in TouchDevelop
Chapter 3: Exploring the TouchDevelop Environment
- The TouchDevelop Editor
- Working with Blocks and Code
- Using the TouchDevelop Cloud for Collaboration
- Creating and Sharing Apps
Part II: Core Programming Concepts
Chapter 4: Variables, Data Types, and Operations
- Understanding Variables in TouchDevelop
- Working with Basic Data Types (Numbers, Strings, Booleans)
- Performing Arithmetic Operations
- String Manipulation and Operations
- Using Variables in Functions and Expressions
Chapter 5: Control Structures
- Conditional Statements: If, Else, and Switch
- Loops: For, While, and Repeat
- Breaking and Continuing Loops
- Writing Complex Control Logic
Chapter 6: Functions and Procedures
- Defining and Calling Functions
- Parameters and Return Values
- Writing Modular Code with Functions
- Scope and Lifetime of Variables in Functions
Part III: Advanced TouchDevelop Features
Chapter 7: Using Touch and Sensor Input
- Touch Input: Handling Tap, Swipe, and Gesture Events
- Working with Accelerometer and GPS
- Integrating Camera and Microphone
- Handling User Interface (UI) Events
Chapter 8: Working with Graphics and Media
- Drawing Graphics and Shapes
- Animating Objects on Screen
- Playing Sounds and Music
- Implementing Multimedia in Your App
Chapter 9: User Interfaces and Layouts
- Designing Simple User Interfaces
- Using Buttons, Sliders, and Input Fields
- Customizing Layouts for Different Devices
- Event-Driven Programming for UI
Part IV: Developing Real-World Applications
Chapter 10: Building Interactive Games
- Game Design Concepts for Mobile Apps
- Creating 2D Games in TouchDevelop
- Handling Game Loops and Timers
- Implementing Scoreboards and Leaderboards
Chapter 11: Working with Data
- Storing and Retrieving Data Locally
- Using External APIs for Data
- Creating and Managing Databases
- Saving Game States or App Settings
Chapter 12: Publishing and Sharing Your Apps
- Testing Your App on Real Devices
- Debugging and Troubleshooting
- Publishing Apps to App Stores
- Sharing Your Apps with Others via Cloud
Part V: Advanced Topics and Case Studies
Chapter 13: Extending TouchDevelop
- Using TouchDevelop with External Libraries
- Integrating TouchDevelop with Other Platforms
- Creating Advanced TouchDevelop Scripts
- Collaborating on Projects with Cloud Integration
Chapter 14: Case Studies
- Case Study 1: Building a To-Do List App
- Case Study 2: Developing a Simple Game
- Case Study 3: Creating a Photo Editor App
- Lessons Learned from Real-World Apps
Appendices
- A. TouchDevelop API Reference
- B. Debugging Tools and Tips
- C. Advanced Programming Techniques
- D. Further Resources and Learning
Index
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