Starting Out With C++ From Control Structures to Objects 8th edition by Tony Gaddis – Ebook PDF Instant Download/Delivery. 0133769399 978-0133769395
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ISBN 10: 0133769399
ISBN 13: 978-0133769395
Author: Tony Gaddis
MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming. It is also suitable for readers interested in a comprehensive introduction to C++ programming.
Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.
In Starting Out with C++: From Control Structures through Objects, Gaddis covers control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.
MyProgrammingLab for Starting Out with C++ is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams—resulting in better performance in the course—and provides educators a dynamic set of tools for gauging individual and class progress.
Teaching and Learning Experience
This program presents a better teaching and learning experience–for you and your students. It will help:
- Personalize Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.
- Enhance Learning with the Gaddis Approach: Gaddis’s accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter.
- Keep Your Course Current: This edition introduces many of the new C++11 language features.
- Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text.
Starting Out With C++ From Control Structures to Objects 8th Table of contents:
Preface
- Overview of the Book
- Features and How to Use This Book
- Introduction to C++ Programming
Chapter 1: Introduction to Computers and C++
1.1. What is a Computer?
1.2. What is Programming?
1.3. The C++ Programming Language
1.4. Using a C++ Development Environment
1.5. Creating Your First C++ Program
1.6. Working with the C++ Environment
Chapter 2: Introduction to C++ Programming
2.1. The Structure of a C++ Program
2.2. Basic Input/Output
2.3. Variables and Data Types
2.4. Constants
2.5. C++ Operators
2.6. Arithmetic Expressions
2.7. Type Conversion and Type Casting
Chapter 3: Control Structures
3.1. Introduction to Control Structures
3.2. Decision Making: if, if-else
3.3. Nested if Statements
3.4. switch Statement
3.5. Repetition Structures: while and do-while
3.6. The for Loop
3.7. Loop Control Statements: break, continue
3.8. Nested Loops
Chapter 4: Functions
4.1. Introduction to Functions
4.2. Function Definition and Declaration
4.3. Function Parameters
4.4. Return Statements
4.5. Function Overloading
4.6. Scope of Variables
4.7. Recursion
Chapter 5: Arrays and Strings
5.1. Introduction to Arrays
5.2. One-Dimensional Arrays
5.3. Two-Dimensional Arrays
5.4. Arrays and Functions
5.5. Strings and String Functions
5.6. Multidimensional Arrays
Chapter 6: Pointers and Dynamic Memory
6.1. Introduction to Pointers
6.2. Using Pointers
6.3. Pointers and Arrays
6.4. Dynamic Memory Allocation
6.5. Memory Management (new, delete)
6.6. Pointers and Functions
Chapter 7: Object-Oriented Programming
7.1. Introduction to Object-Oriented Programming
7.2. Classes and Objects
7.3. Defining Member Functions
7.4. Constructors and Destructors
7.5. Passing Objects to Functions
7.6. Operator Overloading
7.7. Friend Functions
Chapter 8: Arrays of Objects and Pointers to Objects
8.1. Arrays of Objects
8.2. Arrays of Pointers to Objects
8.3. Pointers to Member Functions
8.4. Dynamic Allocation of Arrays of Objects
Chapter 9: Inheritance
9.1. Introduction to Inheritance
9.2. Base and Derived Classes
9.3. Constructor and Destructor in Inheritance
9.4. Member Function Overriding
9.5. Polymorphism in Inheritance
9.6. Virtual Functions
Chapter 10: File Handling
10.1. Introduction to File Input and Output
10.2. Reading from Files
10.3. Writing to Files
10.4. Working with Binary Files
10.5. File Pointer Functions
Chapter 11: Templates and Exception Handling
11.1. Introduction to Templates
11.2. Function Templates
11.3. Class Templates
11.4. Exception Handling (try, throw, catch)
11.5. Standard Exception Classes
Chapter 12: Standard Template Library (STL)
12.1. Introduction to STL
12.2. The Vector Class
12.3. The List Class
12.4. The Stack Class
12.5. The Queue Class
12.6. The Map Class
12.7. Iterators
Chapter 13: Advanced Object-Oriented Programming
13.1. Operator Overloading Continued
13.2. Inheritance in Depth
13.3. Multiple Inheritance
13.4. Polymorphism and Virtual Functions
13.5. Abstract Classes
13.6. The “this” Pointer
Chapter 14: Review of C++ Programming Concepts
14.1. Review of Key Concepts
14.2. Tips for Writing Efficient C++ Code
14.3. Debugging Techniques
14.4. Sample Programming Exercises
Appendices
- A. ASCII Table
- B. C++ Keywords and Data Types
- C. Operator Precedence Chart
- D. Answers to Selected Exercises
- E. Index
Glossary
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