Object Oriented Software Engineering Practical Software Development using UML and Java 1st Edition by Timothy Lethbridge, Robert Laganiere – Ebook PDF Instant Download/Delivery. 0072834951, 9780072834956
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Product details:
ISBN 10: 0072834951
ISBN 13: 9780072834956
Author: Timothy Lethbridge, Robert Laganiere
This book covers the essential knowledge and skills needed by a student who is specializing in software engineering. Readers will learn principles of object orientation, software development, software modeling, software design, requirements analysis, and testing. The use of the Unified Modelling Language to develop software is taught in depth. Many concepts are illustrated using complete examples, with code written in Java.
Object Oriented Software Engineering Practical Software Development using UML and Java 1st Table of contents:
Chapter 1: Introduction to Software Engineering
- What is Software Engineering?
- The Software Development Life Cycle
- The Role of Object-Oriented Methodologies
- Key Concepts in Software Engineering
- Introduction to the UML (Unified Modeling Language)
- Why Use Java for Software Development?
Chapter 2: Object-Oriented Concepts
- Basic Object-Oriented Principles
- Classes, Objects, and Instances
- Inheritance, Polymorphism, and Encapsulation
- Object-Oriented Design vs. Procedural Programming
- The Benefits and Challenges of Object-Oriented Approaches
- Introduction to Java Syntax and Object-Oriented Features
Chapter 3: Requirements Analysis
- Understanding Requirements in Software Engineering
- Eliciting Requirements from Stakeholders
- Writing Clear and Complete Requirements
- Use Case Modeling and Diagrams
- Documenting Functional and Non-Functional Requirements
- Modeling Requirements Using UML Use Case Diagrams
Chapter 4: Object-Oriented Analysis
- Introduction to Object-Oriented Analysis (OOA)
- Identifying Key Objects and Their Relationships
- Conceptual Modeling and Abstraction
- Creating Class and Interaction Diagrams
- Refining Use Cases and Building Domain Models
- UML Class Diagrams for Object Modeling
Chapter 5: Object-Oriented Design
- Transitioning from Analysis to Design
- Designing Classes, Objects, and Relationships
- Design Patterns in Object-Oriented Systems
- Advanced Object-Oriented Design Principles
- Use of UML Sequence and Collaboration Diagrams in Design
- Designing for Reusability and Maintainability
Chapter 6: System Architecture and Design Patterns
- Introduction to Software Architecture
- Component-Based and Layered Architectures
- Key Design Patterns:
- Singleton Pattern
- Factory Pattern
- Observer Pattern
- Strategy Pattern
- Structuring Software Systems Using Patterns
- Applying Patterns in Java Development
- UML Component and Deployment Diagrams
Chapter 7: Java Implementation
- Introduction to Java Programming for Software Development
- Translating Design to Code
- Java Class and Object Implementation
- Using Java Libraries and Frameworks
- Exception Handling and Error Management in Java
- Coding Best Practices and Code Reusability
Chapter 8: Testing and Debugging
- Importance of Testing in Software Development
- Unit Testing with JUnit in Java
- Integration Testing and System Testing
- Debugging Java Code and Troubleshooting Techniques
- Writing Test Cases and Test Suites
- Ensuring Code Quality and Reliability
Chapter 9: Iterative and Agile Development
- Overview of Iterative and Agile Methodologies
- The Unified Process and Agile Practices
- Iterative Development with UML
- Agile Techniques for Software Engineering
- Using UML to Plan and Track Progress
- Agile Practices for Java Development
Chapter 10: Configuration Management and Version Control
- The Role of Configuration Management in Software Engineering
- Using Version Control Systems (e.g., Git) for Code Management
- Managing Changes to Requirements and Code
- Best Practices for Software Configuration
- Tools for Managing Software Builds and Versions
- Integrating Version Control with Java Development
Chapter 11: Software Project Management
- Managing Software Engineering Projects
- Estimating Time, Cost, and Resources
- Tracking Progress and Managing Risks
- Using UML for Project Documentation and Communication
- Managing Teams and Stakeholder Expectations
- Software Project Tools and Techniques
Chapter 12: Case Study: Building a Java-Based Application
- Project Overview and Requirements
- Performing Object-Oriented Analysis for the Case Study
- Designing the System Using UML Diagrams
- Implementing the System in Java
- Testing, Debugging, and Validating the System
- Documenting the Case Study
Chapter 13: Advanced Topics in Object-Oriented Software Engineering
- Real-Time and Embedded Software Engineering
- Using UML for Modeling Distributed Systems
- Design and Implementation of Software for Mobile Devices
- Object-Oriented Software Engineering in the Cloud
- Security and Privacy Concerns in Software Engineering
- Emerging Trends in Object-Oriented Development
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