MUD GAME PROGRAMMING 1st Edition by Ron Penton – Ebook PDF Instant Download/Delivery. 1592000908 ,9781592000906
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Product details:
ISBN 10: 1592000908
ISBN 13: 9781592000906
Author: Ron Penton
MUD GAME PROGRAMMING 1st Edition Table of contents:
Chapter 1: Introduction to MUDs and Game Programming
- What is a MUD?
- History of MUDs
- MUD Game Types (Text-based, Real-time, RPG)
- Overview of MUD Programming
- Setting Up Your Development Environment
Chapter 2: Programming Basics for MUDs
- Introduction to C and C++ for Game Development
- Variables, Data Types, and Functions
- Control Structures: Loops and Conditionals
- Input/Output Handling in MUD Games
- Memory Management for MUD Servers
Chapter 3: The Structure of a MUD Game
- Client-Server Architecture
- Event Loop in MUDs
- Understanding Game Objects and Entities
- Managing Players and Characters
- Implementing Game Worlds and Rooms
Chapter 4: Networking and Communication in MUDs
- TCP/IP and Sockets for MUD Servers
- Handling Client Connections
- Implementing Protocols for Communication
- Player Commands and Interactions
- Authentication and Session Management
Chapter 5: MUD Game World and Environment
- Designing and Building MUD Worlds
- Creating Rooms, Objects, and Exits
- Using Maps and Coordinates in MUDs
- Adding NPCs (Non-Player Characters)
- Dynamic World Changes and Events
Chapter 6: Scripting and Game Logic
- Implementing Quests and Storylines
- Creating Item Interactions and Inventory Systems
- Combat and Damage Calculation
- Managing Player Progression and Skills
- Economy Systems and Virtual Currency
Chapter 7: Multi-User Features
- Chat and Communication Systems
- Player Interaction and PvP (Player vs Player)
- Grouping and Party Mechanics
- Guilds, Factions, and Reputation Systems
- Managing Multiplayer Sessions
Chapter 8: Combat and Battle Systems
- Turn-based vs. Real-time Combat
- Implementing Combat Mechanics
- Special Abilities and Spells
- Health, Stamina, and Mana Systems
- Balancing Combat and Progression
Chapter 9: Persistency and Databases
- Introduction to MUD Databases
- Saving Player Data and World States
- Using SQL for MUD Persistence
- Database Optimization and Security
- Managing Large-Scale MUD Worlds
Chapter 10: Advanced MUD Game Programming
- Creating and Managing Complex AI for NPCs
- Procedural Content Generation in MUDs
- Scripting for Advanced Events and Triggers
- Implementing Real-Time and Dynamic Content
- Performance Optimization for High Traffic MUDs
Chapter 11: Testing and Debugging MUD Games
- Writing Unit and Integration Tests
- Debugging MUD Code and Server Issues
- Load Testing for Multiplayer Games
- Common Bugs and How to Fix Them
- Tools for Monitoring MUD Servers
Chapter 12: Deployment and Hosting MUD Servers
- Choosing a Hosting Environment
- Deploying Your MUD Server
- Managing Server Resources
- Handling Player Load and Scalability
- Backing Up and Restoring Data
Chapter 13: Publishing and Growing Your MUD Community
- Launching Your MUD Game
- Promoting Your MUD Online
- Building a Player Community and Moderation
- Managing Updates and Expansions
- Monetization Strategies for MUDs
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