Java Java Java Object Oriented Problem Solving 3rd Edition by Ralph Morelli, Ralph Walde – Ebook PDF Instant Download/Delivery. 0131474340, 9780131474345
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Product details:
ISBN 10: 0131474340
ISBN 13: 9780131474345
Author: Ralph Morelli, Ralph Walde
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.
Java Java Java Object Oriented Problem Solving 3rd Table of contents:
-
Basic Programming Concepts
- Java Syntax and Structure
- Variables, Data Types, and Operators
- Basic Input/Output in Java
- Writing Your First Java Program
-
Control Flow and Logic
- Conditional Statements (if, else, switch)
- Looping Constructs (for, while, do-while)
- Break and Continue Statements
- Nested Loops and Control Flow
-
Methods and Functions
- Defining and Calling Methods
- Method Parameters and Return Types
- Method Overloading
- Recursion and Problem Decomposition
-
Introduction to Object-Oriented Programming (OOP)
- Classes and Objects
- Encapsulation and Access Modifiers
- Constructors and Object Initialization
- Instance and Class Variables
-
Designing Classes and Objects
- Designing for Reusability and Modularity
- Class Hierarchies and Object Modeling
- Overloading Methods
- Using Methods for Problem Solving
-
Inheritance and Polymorphism
- Understanding Inheritance and the
extends
Keyword - Method Overriding and
super
- The
instanceof
Keyword and Type Checking - Polymorphism and Dynamic Method Dispatch
- Understanding Inheritance and the
-
Abstraction and Interfaces
- The Concept of Abstraction in Java
- Defining and Implementing Interfaces
- Abstract Classes and Methods
- Multiple Inheritance through Interfaces
-
Arrays and Collections
- Arrays in Java
- Multidimensional Arrays
- Introduction to Java Collections (Lists, Sets, Maps)
- Working with Iterators and Generics
-
Exception Handling and Debugging
- The Java Exception Hierarchy
try
,catch
,finally
Blocks- Throwing and Handling Exceptions
- Best Practices in Exception Handling
-
Recursion and Problem Solving
- Understanding Recursion
- Recursive Algorithms
- Base Cases and Recursive Steps
- Problem-Solving Using Recursion
-
Advanced OOP Concepts
- Composition vs. Inheritance
- Designing for Flexibility and Extensibility
- Object-Oriented Design Patterns
- Delegation and Strategy Pattern
-
File I/O and Data Persistence
- Introduction to File Handling
- Reading and Writing Files in Java
- Serialization and Deserialization
- Working with Data Streams
-
Working with Java APIs and Libraries
- Java Standard Library Overview
- Using Collections Framework and Utility Classes
- String Handling and Regular Expressions
- Date and Time APIs in Java
-
Introduction to GUIs in Java
- Understanding Swing and AWT
- Creating Basic GUI Components (Buttons, Text Fields)
- Event Handling in GUI Applications
- Building Simple Interactive Applications
-
Concurrency and Multithreading
- Understanding Threads in Java
- Creating and Managing Threads
- Synchronization and Thread Safety
- Practical Applications of Multithreading
-
Problem Solving with OOP: Case Studies
- Designing a Simple Game
- Building a Banking System
- Developing a Library Management System
- Other Real-World Problem-Solving Examples
-
Testing and Debugging
- Unit Testing in Java (JUnit)
- Debugging Tools and Techniques
- Writing Testable Code
- Code Reviews and Quality Assurance
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