Java 1.4 Game Programming 1st edition by Andrew Mulholland, Glen Murphy – Ebook PDF Instant Download/Delivery. 1556229631, 978-1556229633
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Product details:
ISBN 10: 1556229631
ISBN 13: 978-1556229633
Author: Andrew Mulholland, Glen Murphy
Java 1.4 Game Programming 1st Table of contents:
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Java 1.4 Fundamentals
- Core Java Concepts for Game Development
- Object-Oriented Programming in Java
- Java 1.4 Features and Enhancements for Games
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Graphics and User Interface
- Working with Graphics in Java 1.4
- Java 2D API for Game Development
- Handling User Input and Event Management
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Animating Game Objects
- Techniques for Animating Game Elements
- Using Timers and Threads for Animation
- Managing Frame Rates and Updates
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Game Loops and Timing
- The Game Loop Structure
- Frame Rate Management and Performance
- Implementing Timing Mechanisms in Java
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Handling Sound and Music
- Using Java Sound API for Game Audio
- Implementing Sound Effects and Background Music
- Performance Considerations for Sound in Games
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Collision Detection
- Basics of Collision Detection Algorithms
- Simple and Efficient Collision Detection Techniques
- Handling Multiple Object Collisions
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Game State Management
- Managing Game States (Menus, Gameplay, etc.)
- Using State Machines in Game Design
- Transitioning Between States Smoothly
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Artificial Intelligence in Games
- Implementing Simple AI for NPCs
- Pathfinding Algorithms (e.g., A* Algorithm)
- Behavior Trees and Finite State Machines
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Working with 2D and 3D Games
- Developing 2D Games in Java 1.4
- Introduction to 3D Game Programming with Java
- Java 3D API and Game Development
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Networking and Multiplayer Games
- Basic Networking Concepts for Multiplayer Games
- Using Java’s Networking API for Online Games
- Synchronization and Data Exchange Between Players
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Optimizing Game Performance
- Performance Bottlenecks in Game Development
- Memory Management and Garbage Collection
- Optimizing Graphics and Game Logic
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Game Design Considerations
- Designing Engaging and Fun Games
- Balancing Game Mechanics and Difficulty
- Playtesting and Iterative Development
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Debugging and Testing Games
- Techniques for Debugging Java Games
- Unit Testing and Game Logic Verification
- Using Profiling Tools to Identify Issues
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Packaging and Distributing Your Game
- Preparing Your Game for Distribution
- Packaging Java Games for Deployment
- Using JAR Files and Applets in Java
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Advanced Topics in Java Game Development
- 3D Graphics and OpenGL with Java
- Real-time Strategy Games and Complex Game Systems
- Mobile Game Development with Java
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Case Study: Building a Simple Game
- Step-by-Step Guide to Building a Simple Game
- Implementing Key Concepts and Techniques
- Analyzing the Code and Design Decisions
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