iPhone SDK Programming A Beginner Guide 1st Edition by James Brannan – Ebook PDF Instant Download/Delivery. B008W2ZO0E
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ISBN 10: B008W2ZO0E
ISBN 13:
Author: James Brannan
Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world’s most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.
Nearly every chapter of iPhone SDK Programming: A Beginner’s Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.
iPhone SDK Programming A Beginner Guide 1st Table of contents:
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Introduction to iPhone SDK Programming
- 1.1 Overview of iPhone SDK and Objective-C
- 1.2 The iOS Development Environment
- 1.3 Setting Up Xcode and iOS Simulator
- 1.4 Introduction to iOS Devices and App Architecture
- 1.5 First Look at iPhone Application Development
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Getting Started with Objective-C
- 2.1 Basics of Objective-C Language
- 2.2 Syntax, Variables, and Constants
- 2.3 Data Types, Arrays, and Strings
- 2.4 Functions and Methods in Objective-C
- 2.5 Introduction to Classes and Objects
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Understanding the iOS Application Lifecycle
- 3.1 The App Lifecycle and Its States
- 3.2 Managing App Launch and Termination
- 3.3 Understanding View Controllers and Their Role
- 3.4 Using Storyboards for Interface Design
- 3.5 Working with Xcode Interface Builder
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Building User Interfaces with Interface Builder
- 4.1 Introduction to Interface Builder
- 4.2 Designing Views with UI Elements (Buttons, Labels, TextFields)
- 4.3 Connecting Interface Elements to Code with IBOutlets and IBActions
- 4.4 Layout Management: Auto Layout and Size Classes
- 4.5 Handling User Input and Events
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Handling Data in iPhone Applications
- 5.1 Storing Data with UserDefaults
- 5.2 Working with Files and Directories
- 5.3 Introduction to SQLite and Core Data
- 5.4 Using Core Data for Local Persistence
- 5.5 Managing Data with Collections (Arrays, Dictionaries)
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Navigation and Views in iOS
- 6.1 Navigating Between Views with UINavigationController
- 6.2 Implementing Tab Bars and Tab Bar Controllers
- 6.3 Working with Modal View Controllers
- 6.4 Using Segues for Navigation Transitions
- 6.5 Customizing Navigation Bars and Toolbars
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Working with Multi-touch and Gestures
- 7.1 Introduction to Touch Events in iOS
- 7.2 Responding to Tap, Pinch, Swipe, and Rotate Gestures
- 7.3 Using UIGestureRecognizer for Gesture Handling
- 7.4 Advanced Gesture Handling for Custom Interactions
- 7.5 Enhancing User Experience with Animations
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Working with Networking and Web Services
- 8.1 Introduction to Networking in iOS
- 8.2 Making HTTP Requests with NSURLSession
- 8.3 Parsing JSON and XML Data
- 8.4 Handling Asynchronous Networking Calls
- 8.5 Working with RESTful APIs and Web Services
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Multimedia in iOS Applications
- 9.1 Working with Audio and Music Playback
- 9.2 Playing Video with AVPlayer and AVKit
- 9.3 Capturing Photos and Videos with Camera API
- 9.4 Using the Photo Library and UIImagePickerController
- 9.5 Adding Animations and Effects to Media Content
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Introduction to Game Development with SpriteKit
- 10.1 Overview of SpriteKit Framework for 2D Games
- 10.2 Setting Up a Game Scene and Physics World
- 10.3 Adding Sprites and Animations
- 10.4 Handling User Input and Motion Events
- 10.5 Creating Simple Game Logic and Scoring
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Debugging and Testing iPhone Applications
- 11.1 Using Xcode Debugger and Breakpoints
- 11.2 Analyzing Application Logs and Console Output
- 11.3 Writing Unit Tests with XCTest
- 11.4 Automating Tests with UI Testing
- 11.5 Using Instruments for Performance Profiling
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Deploying and Distributing iOS Applications
- 12.1 Setting Up Developer Accounts and Certificates
- 12.2 Creating App Bundles and App Store Distribution
- 12.3 Testing on Real Devices with Ad Hoc Distribution
- 12.4 Submitting Apps to the App Store
- 12.5 Managing App Updates and Versions
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Advanced Topics in iOS Development
- 13.1 Working with iCloud for Cloud Storage
- 13.2 Implementing Push Notifications
- 13.3 Using Core Location for Geolocation Services
- 13.4 Integrating Apple Maps in iOS Applications
- 13.5 Advanced UI Techniques and Custom Controls
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Best Practices and Design Patterns in iOS Development
- 14.1 Understanding Model-View-Controller (MVC) Design Pattern
- 14.2 Managing Memory Efficiently in iOS
- 14.3 Writing Clean, Maintainable Code
- 14.4 Using Delegates, Notifications, and KVO (Key-Value Observing)
- 14.5 Performance Optimization and Battery Saving Techniques
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