Introduction to Video Game Engine Development 1st Edition by Victor G Brusca – Ebook PDF Instant Download/Delivery. 148427038X, 978-1484270387
Full download Introduction to Video Game Engine Development 1st Edition after payment
Product details:
ISBN 10: 148427038X
ISBN 13: 978-1484270387
Author: Victor G Brusca
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up.
Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.
On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.
What You Will Learn
- Gain experience with lower-level game engine APIs and abstracting framework functionality
- Write application-level APIs: launching the game, loading resources, settings, processing input, and more
- Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame
- Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code
- Master creating games by using the game engine to build a game from the ground up with only code and an IDE
Who This Book Is For
Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.
Introduction to Video Game Engine Development 1st Table of contents:
Chapter 1: MmgBase API Introduction
- Overview of MmgBase
- Key Features and Purpose
Chapter 2: Base Classes
- Core Components and Architecture
- Essential Base Classes Overview
Chapter 3: Helper Classes
- Utility Functions and Helpers
- Simplifying Development with Helper Classes
Chapter 4: Other Classes
- Additional Supporting Classes
- Integration and Use Cases
Chapter 5: Advanced Classes
- Specialized and High-Level Functionality
- Leveraging Advanced Features
Chapter 6: Widget Classes
- User Interface Components
- Creating and Managing Widgets
Chapter 7: Animation Classes
- Handling Animations in MmgBase
- Designing Smooth and Interactive Effects
Chapter 8: Game Screen Classes
- Structure of Game Screens
- Managing Transitions and States
Chapter 9: MmgCore API Introduction
- Overview of MmgCore
- Extending Functionality Beyond MmgBase
Chapter 10: Static Main Entry Point
- Understanding Static Entry Points
- Initializing Your Game with MmgCore
Chapter 11: Dynamic Settings
- Configuring Runtime Options
- Adapting to Dynamic Requirements
Chapter 12: Event Handlers
- Managing Game Events
- Implementing Custom Event Logic
Chapter 13: Resource Loading
- Efficient Resource Management
- Techniques for Loading and Caching
Chapter 14: Game Screens
- Detailed Overview of Game Screen Management
- Best Practices for Screen Transitions
Chapter 15: Game Build Introduction
- Preparing Your Game for Deployment
- Build Tools and Configurations
Chapter 16: PongClone Project Setup
- Setting Up the PongClone Project
- Environment and Initial Steps
Chapter 17: PongClone Main Menu Screen
- Designing and Implementing the Main Menu
- Navigation and Interaction Design
Chapter 18: PongClone Game Screen
- Core Gameplay Implementation
- Enhancing the PongClone Experience
Chapter 19: Conclusion
- Recap of Key Concepts
- Future Directions and Resources
People also search for Introduction to Video Game Engine Development 1st:
what is a video game engine
introduction to video game design
game development introduction
video game introduction
5 stages of game development