Introduction to Java Through Game Development Learn Java Programming Skills by Working with Video Games 1st Edition by Victor G. Brusca – Ebook PDF Instant Download/Delivery.
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Author: Victor G. Brusca
Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games.
With this book, you’ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you’ll be proficient in Java programming, having worked with the language’s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.
What You’ll
- Master the fundamentals of the Java programming language
- Use different data structures like arrays, lists, stacks, and queues
- Understand game programming basics including the main game loop
- Gain experience working with three different game projects via the book’s coding challenges
- Work with the 2D game engine that powers the book’s included games and learn to create your own new game projects
- Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism
- Work with exceptions and how to use debugging techniques to trace through code
- Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project
Introduction to Java Through Game Development Learn Java Programming Skills by Working with Video Games 1st Table of contents:
Chapter 1: Introduction
- Overview of Java Programming
- History and Evolution of Java
- Why Learn Java?
Chapter 2: What is Java Programming
- Key Features of Java
- Understanding the Java Development Kit (JDK) and Java Runtime Environment (JRE)
- Setting Up Your Development Environment
Chapter 3: Variables
- Data Types in Java
- Declaring and Initializing Variables
- Scope and Lifetime of Variables
Chapter 4: Expressions and Operators, Flow Control, and More on Variables
- Arithmetic, Relational, and Logical Operators
- Control Flow Statements (if, switch, while, for)
- Advanced Variable Concepts (Constants, Type Conversion)
Chapter 5: More Data Structures
- Arrays and Multidimensional Arrays
- ArrayList and LinkedList
- Sets, Maps, and Other Collection Framework Classes
Chapter 6: Looping and Iteration
- while, do-while, and for Loops
- Enhanced for Loop
- Breaking and Continuing Loops
Chapter 7: Objects, Classes, and OOP
- Understanding Classes and Objects
- Methods and Constructors
- Core Principles of Object-Oriented Programming
Chapter 8: Encapsulation, Inheritance, and Polymorphism
- Access Modifiers and Encapsulation
- Inheritance in Java
- Overloading, Overriding, and Runtime Polymorphism
Chapter 9: Debugging Techniques
- Common Java Errors and How to Fix Them
- Using Debugging Tools in IDEs
- Writing Effective Test Cases
Chapter 10: Conclusion
- Summary of Key Concepts
- Next Steps in Java Learning Journey
- Resources for Further Study
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