Introduction to 3D Game Programming with DirectX 9 0 1st Edition by Frank Luna, Rod Lopez – Ebook PDF Instant Download/Delivery. 1556229135 ,9781556229138
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Product details:
ISBN 10: 1556229135
ISBN 13: 9781556229138
Author: Frank Luna, Rod Lopez
Introduction to 3D Game Programming with DirectX 9 0 1st Edition Table of contents:
-
Introduction to 3D Game Programming
- Overview of 3D Game Programming
- Understanding Game Engines
- The Role of DirectX
- Setting Up the Development Environment
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Getting Started with DirectX 9.0
- Introduction to DirectX 9.0
- Setting Up the DirectX Environment
- First 3D Application: A Simple Triangle
- Direct3D Basics: Devices and Surfaces
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3D Math Essentials
- Vectors, Matrices, and Transformations
- Coordinate Systems and the View Matrix
- Camera Setup and Movement
- Common 3D Math Operations
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Setting Up a 3D Scene
- Managing 3D Objects and Models
- Creating and Positioning Objects
- Introduction to Coordinate Spaces (World, View, Projection)
- Displaying a Simple 3D Object
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Working with 3D Models
- Importing and Rendering 3D Models
- Model Loading Techniques
- Texture Mapping and Materials
- Understanding Meshes and Vertices
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Lighting and Shading
- Basic Lighting Concepts
- Ambient, Diffuse, and Specular Lighting
- Implementing Light Sources
- Introduction to Shaders: Vertex and Pixel Shaders
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Textures and Materials
- Texture Mapping Basics
- Loading and Applying Textures
- UV Mapping and Texture Coordinates
- Advanced Material Properties
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Viewing and Projection
- Camera Models and Projections
- Orthographic vs. Perspective Projections
- Setting Up Projection Matrices
- Implementing First-Person and Third-Person Views
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Animation
- Keyframe Animation
- Skinning and Skeletal Animation
- Frame-by-Frame Animation
- Implementing Simple Animations
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Collision Detection
- Understanding Basic Collision Detection
- Axis-Aligned Bounding Boxes (AABB)
- Ray-Object Intersection
- Collision Detection Algorithms
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Advanced Topics in 3D Graphics
- Particle Systems
- Billboards and Impostors
- Advanced Shader Techniques
- Environmental Effects (Fog, Water, etc.)
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Handling Input
- Keyboard and Mouse Input
- Managing Game Controllers
- Input Devices and Event Handling
- Implementing Character and Camera Controls
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Building a Simple Game
- Game Loop Basics
- Handling Game States and Transitions
- Integrating Graphics, Input, and Logic
- A Simple 3D Game Example
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Optimizing 3D Performance
- Performance Bottlenecks in 3D Rendering
- Optimizing Rendering Techniques
- Using Level of Detail (LOD) and Culling
- Memory Management and Resource Management
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Conclusion and Further Reading
- Recap of Key Concepts
- Advanced Learning Resources
- The Future of 3D Game Development
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