Illustrating evolutionary computation with Mathematica 1st Edition by Christian Jacob – Ebook PDF Instant Download/Delivery. 9781558606371 ,1558606378
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ISBN 10: 1558606378
ISBN 13: 9781558606371
Author: Christian Jacob
An essential capacity of intelligence is the ability to learn. An artificially intelligent system that could learn would not have to be programmed for every eventuality; it could adapt to its changing environment and conditions just as biological systems do. Illustrating Evolutionary Computation with Mathematica introduces evolutionary computation to the technically savvy reader who wishes to explore this fascinating and increasingly important field. Unique among books on evolutionary computation, the book also explores the application of evolution to developmental processes in nature, such as the growth processes in cells and plants. If you are a newcomer to the evolutionary computation field, an engineer, a programmer, or even a biologist wanting to learn how to model the evolution and coevolution of plants, this book will provide you with a visually rich and engaging account of this complex subject.
Illustrating evolutionary computation with Mathematica 1st Edition Table of contents:
Chapter 1: Introduction: The Fascination of Evolution
1.1 Flavors of evolution
1.2 Adaptation and selection
1.3 Drip by drip—cumulative selection
1.4 Simulated mimesis of butterflies
1.5 Evolutionary creativity—biomorphs
1.6 Bibliographical notes
Part I: Evolutionary Computation
Part I: Introduction to Evolutionary Computation
Chapter 2: Evolutionary Algorithms for Optimization
2.1 A simplified formal model of evolution
2.2 Optimization through adaptive structures
2.3 A general evolutionary algorithm scheme
2.4 Bibliographical notes
Chapter 3: Genetic Algorithms
3.1 Polyploid GA chromosomes
3.2 Point mutation on GA chromosomes
3.3 GA recombination
Chapter 4: Evolution Strategies
4.1 Representation of individuals
4.2 Mutation
4.3 Recombination
4.4 Selection and reproduction schemes
4.5 Meta-evolution strategies and the island model
4.6 Evolution strategies with Evolvica
4.7 Evolution strategies at work
4.8 Bibliographical notes
Part II: If Darwin Had Been a Programmer…
Part II: Introduction to If Darwin Had Been a Programmer…
Chapter 5: Programming by Evolution
5.1 Evolving versus programming
5.2 Evolution and programming: a survey
5.3 Bibliographical notes
Color Plates
Chapter 6: Evolutionary Programming
6.1 Computer programs as finite state machines
6.2 Mutation operators on FSA
6.3 Automatic generation of finite state machines
6.4 EP selection and evolution scheme
6.5 Evolutionary programming with Evolvica
6.6 Evolutionary programming at work
6.7 Diversification of evolutionary programming
6.8 Bibliographical notes
Chapter 7: Genetic Programming
7.1 Symbolic expressions as genotypical program structures
7.2 GP recombination of program structures
7.3 GP mutation of program structures
7.4 GP evolution scheme
7.5 Genetic programming in action
7.6 Bibliographical notes
Chapter 8: Advanced Genetic Programming at Work
8.1 Breeding of computer programs: the AntTracKer example
8.2 Analysis of an evolution experiment
8.3 Adaptive operator weights
8.4 Advanced GP operators and functionality
8.5 Bibliographical notes
Part III: Evolution of Developmental Programs
Part III: Introduction to Evolution of Developmental Programs
Chapter 9: Computer Models of Developmental Programs
9.1 Cellular automata and cellular programming
9.2 Lindenmayer systems
9.3 Bibliographical notes
Chapter 10: Evolutionary Inference of Lindenmayer Systems
10.1 Encoding of IL-systems
10.2 Evolution of fractal structures
10.3 Bibliographical notes
Chapter 11: Artificial Plant Evolution
11.1 The ArtFlower garden
11.2 Breeding artificial flowers
11.3 The ArtFlower garden in full bloom
11.4 Extensions for more realistic plant modeling
11.5 Evolution of plant ecosystems
11.6 Bibliographical notes
References
Index
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