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ISBN 10:
ISBN 13:
Author: Asura
“Graphics Java 2D, 1st Edition” is a practical and in-depth guide designed for developers and designers looking to explore the capabilities of Java 2D graphics programming. The book focuses on the Java 2D API, which enables developers to create rich graphical applications with high-performance rendering of 2D shapes, text, images, and animations.
It starts with the fundamentals of Java 2D, covering how to set up the development environment and the basic components such as drawing lines, shapes, and handling colors. As the book progresses, it dives deeper into more advanced topics, such as image manipulation, transformations (scaling, rotation, and translation), event handling, and real-time animation.
Through clear explanations and practical code examples, readers will learn how to leverage Java’s powerful graphics capabilities for various applications, from simple visualizations to interactive user interfaces. Whether you are building desktop applications, graphical user interfaces (GUIs), or games, this book provides all the tools and techniques needed to create professional-quality graphics in Java.
Graphics Java 2D 1st Table of contents:
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Java 2D Basics
- The Graphics Class
- The Graphics2D Class
- Drawing Basic Shapes (Lines, Rectangles, Circles)
- Working with Colors and Pen Styles
- Using the Graphics Context for Drawing
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Drawing and Rendering Shapes
- Drawing Simple Shapes: Rectangles, Ellipses, and Lines
- Using the Stroke Class to Customize Line Thickness and Style
- Drawing Paths: GeneralPath and Complex Shapes
- Filling Shapes with Color and Gradients
- Clipping and Combining Shapes
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Working with Text
- Drawing Text in Java 2D
- Using the Font Class to Customize Text Appearance
- Text Rendering and Alignment
- Working with Styled Text (Bold, Italics, etc.)
- Anti-Aliasing for Smooth Text Rendering
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Color Management in Java 2D
- Working with Colors: RGB, HSB, and Custom Colors
- Creating and Using Gradients: Linear and Radial Gradients
- Transparency and Alpha Channel
- Color Models and Color Spaces in Java 2D
- Using Color for Visual Effects and UI Design
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Advanced Drawing Techniques
- Working with Transformations: Scaling, Rotation, and Translation
- AffineTransform Class for Complex Transformations
- Using RenderingHints for Performance Optimization
- Applying Shadows and 3D Effects
- Anti-Aliasing and Quality Control in Rendering
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Image Manipulation and Graphics
- Loading and Displaying Images in Java 2D
- Working with BufferedImages
- Image Filters and Effects
- Scaling, Rotating, and Flipping Images
- Creating Thumbnails and Image Resizing Techniques
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Event Handling in Java 2D
- Mouse Events: Detecting Clicks, Movements, and Dragging
- Keyboard Events: Handling User Input in Graphics
- MouseListener and MouseMotionListener in Graphics Context
- Animation and Real-time Interaction in Graphics
- Event-driven Animation in Java 2D
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Animating Graphics
- Introduction to Animation in Java 2D
- Creating Smooth Transitions Using Timer and Threading
- Animation Techniques: Key Frames, Tweening, and Easing
- Handling Multiple Animations Simultaneously
- Optimizing Animation Performance
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Java 2D and GUI Integration
- Integrating Java 2D with Swing and AWT
- Drawing in a JPanel or JComponent
- Event Handling in Java 2D GUI Applications
- Creating Custom Components with Graphics 2D
- Building Interactive User Interfaces with Graphics
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Java 2D and Printing
- Printing Graphics to Paper
- Working with the PrinterJob Class
- Printing Custom Graphics and Documents
- Managing Print Quality and Layout
- Creating Print-Friendly Applications
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Working with Complex Graphics
- Creating and Manipulating Curves: Bézier Curves
- Advanced Path Drawing Techniques
- Using Java 2D for 3D-Like Effects (Pseudo-3D)
- Rendering Complex Diagrams and Charts
- Developing Games Using Java 2D Graphics
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Performance Optimization in Java 2D
- Optimizing Graphics Rendering for Speed
- Using BufferStrategy for Efficient Double Buffering
- Optimizing Image Handling and Rendering
- Memory Management and Reducing Garbage Collection
- Profiling and Debugging Java 2D Applications
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Case Studies and Real-World Applications
- Building a Basic Drawing Application
- Creating a Simple Animation Using Java 2D
- Developing an Interactive Graphics-Based Game
- Designing a Graphical User Interface with Java 2D
- Exploring the Use of Java 2D in Data Visualization
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