Gaming, Simulation and Society Research Scope and Perspective 2005th Edition by R. Shiratori, K. Arai, F. Kato – Ebook PDF Instant Download/Delivery. 4431223088, 978-4431223085
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Product details:
ISBN 10: 4431223088
ISBN 13: 978-4431223085
Author: R. Shiratori, K. Arai, F. Kato
Gaming, Simulation and Society Research Scope and Perspective 2005th Table of contents:
- Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline
- Social Sciences and Simulation and Gaming
- The Game of “Forming a Coalition Government”
- Environmental Commons Game: Is the Free Rider a “Bad Apple”?
- Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses
- The Urban Network Game: A Simulation of the Future of Joint City Interests
- A Report of U-Mart Experiments by Human Agents
- Price Competition Between Middlemen: An Experimental Study
- Social Relevancies in Simulation and Gaming
- Facilitation in Communication: Toward a Study of an Educational Gaming Simulation
- The Features and Roles of Simulation Software in the Classroom
- Instructional Activities Game: A Tool for Teacher Training and Research into Teaching
- Prefrontal Cortex Deactivation During Video Game Play
- The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard
- Background and Current Status of Learning Games in the Field of Japanese School Education
- Yutori Is Considered Harmful: Agent-Based Analysis for Education Policy in Japan
- Strategies and Policy Exercise
- Simulations and Social Responsibility: Why Should We Bother?
- Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings
- Openness: A Key to Good Team Performance
- A Business Game with Social Consequences
- Designs and Tools of Simulation and Gaming
- An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society
- Congruent Facilitation of Simulations and Games
- The Loss of Concentration by the Effects of the Timing of Commercial Breaks
- Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting
- Effective Learning Through Gaming Simulation Design
- For the Knowledge Society: How to Involve Human Resources in Gaming
- Paradigms in Simulation and Gaming
- Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations
- Enhancing Policy Development Through Actor-Based Simulation
- Complex Project Management and Gaming Simulation Methodology
- Possibilities and Prospects of On-Line Games in Asia
- Information Technology Policy and Culture in France
- Agent-Based Simulation of Alliance of Automobile Enterprises
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