Gaming Lives in the Twenty-First Century: Literate Connections 1st edition by G. Hawisher – Ebook PDF Instant Download/DeliveryISBN: 0230601766, 9780230601765
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Product details:
ISBN-10 : 0230601766
ISBN-13 : 9780230601765
Author : G. Hawisher
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Gaming Lives in the Twenty-First Century: Literate Connections 1st Table of contents:
Part I Gaming and Literacy
1 Computer Gaming as Literacy
2 Transcultural Literacies of Gaming
3 Lost (and Found) in Translation: Game Localization, Cultural Models, and Critical Literacy
4 Gaming, Identity, and Literacy
Part II The Social Dimensions of Gaming
5 Narrative, Action, and Learning: The Stories of Myst
6 Gaming, Agency, and Imagination: Locating Gaming within a Larger Constellation of Literacies
7 Relationship Gaming and Identity: Stephanie and Josh
8 Dungeons, Dragons, and Discretion: A Gateway to Gaming, Technology, and Literacy
Part III Gaming and Difference
9 “A Real Effect on the Gameplay”: Computer Gaming, Sexuality, and Literacy
10 Taking Flight: Learning Differences Meet Gaming Literacies
11 Racing toward Representation: An Understanding of Racial Representation in Video Games
12 Portrait of a Gray Gamer: A Macro-Self Reading the Big Picture
13 Gender Matters: Literacy, Learning, and Gaming in One American Family
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