Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design 1st edtion by Karen Collins – Ebook PDF Instant Download/Delivery. 026253777X, 978-0262537773
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ISBN 10: 026253777X
ISBN 13: 978-0262537773
Author: Karen Collins
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player’s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design 1st Table of contents:
Chapter 1: Introduction to Game Sound
1.1 The Role of Sound in Video Games
1.2 The Evolution of Game Audio
1.3 Why Sound Matters in Games
1.4 Key Elements of Game Sound
1.5 Overview of the Book
Chapter 2: The History of Game Sound
2.1 Early Beginnings: 8-bit and 16-bit Audio
2.2 The Rise of Digital Sound in Games
2.3 The Impact of MIDI and Synthesizers
2.4 Sound in Arcade Games vs. Home Consoles
2.5 The Growth of Game Music in the 1990s and Beyond
2.6 Modern Innovations in Game Sound
Chapter 3: The Theory Behind Game Music
3.1 What is Game Music?
3.2 Narrative Function of Game Music
3.3 Emotion and Atmosphere in Video Games
3.4 Musical Themes and Motifs
3.5 Adaptive and Dynamic Music
3.6 The Concept of Player-Centric Music
Chapter 4: Sound Design in Games
4.1 The Role of Sound Effects in Game Design
4.2 Creating Environmental and Ambience Sounds
4.3 Foley and Field Recording for Games
4.4 Dialogue and Voice Acting in Video Games
4.5 Interactive Sound Design: Responding to Player Actions
4.6 Techniques for Designing Immersive Soundscapes
Chapter 5: Tools and Technology of Game Sound
5.1 Overview of Game Audio Software
5.2 Digital Audio Workstations (DAWs) for Game Music
5.3 Audio Middleware and Game Engines (e.g., FMOD, Wwise)
5.4 Recording and Processing Audio
5.5 Real-Time Audio Synthesis
5.6 Sound Libraries and Asset Management
Chapter 6: The Creative Process of Composing Game Music
6.1 Composing for Interactive Media
6.2 Writing Music to Fit Game Narratives
6.3 The Relationship Between Composer and Developer
6.4 Layering Music for Dynamic Changes
6.5 Using Music to Enhance Gameplay
6.6 Case Studies: Iconic Game Scores (e.g., The Legend of Zelda, Final Fantasy)
Chapter 7: Music and Sound in Different Game Genres
7.1 Action and Adventure Games
7.2 Role-Playing Games (RPGs)
7.3 Puzzle and Strategy Games
7.4 Sports and Racing Games
7.5 Simulation Games
7.6 Horror Games and Sound Design
7.7 The Role of Music and Sound in Multiplayer Games
Chapter 8: The Impact of Game Sound on Player Experience
8.1 Sound as a Tool for Immersion
8.2 The Influence of Music on Emotion and Tension
8.3 The Power of Sound in Building Anticipation and Surprise
8.4 The Role of Sound in Player Agency
8.5 Cognitive Load and the Role of Sound in Gameplay
Chapter 9: The Business of Game Music and Sound Design
9.1 The Role of the Composer and Sound Designer in Game Development
9.2 Contracts, Rights, and Licensing in Game Music
9.3 The Business of Music in Video Games: From Independent to AAA
9.4 The Rise of Video Game Soundtracks in Mainstream Media
9.5 Careers in Game Music and Sound Design
Chapter 10: Future Trends in Game Sound
10.1 Virtual Reality (VR) and Augmented Reality (AR) Audio
10.2 AI and Procedural Audio in Game Design
10.3 The Role of 3D Sound and Spatial Audio
10.4 Audio Innovations in Cloud Gaming
10.5 The Future of Game Soundtracks and Interactive Music
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