Game Programming All in One 1st Edition by Bruno Miguel Teixeira de Sousa – Ebook PDF Instant Download/Delivery. 1931841233 ,9781931841238
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Product details:
ISBN 10: 1931841233
ISBN 13: 9781931841238
Author: Bruno Miguel Teixeira de Sousa
Game Programming All in One 1st Edition Table of contents:
Chapter 1: Introduction to Game Development
- What is Game Development?
- Types of Games and Platforms
- The Game Development Cycle
- The Role of Game Designers, Programmers, and Artists
- Key Game Programming Concepts
Chapter 2: Setting Up Your Development Environment
- Choosing a Game Engine (Unity, Unreal, Godot, etc.)
- Installing and Configuring Development Tools
- Introduction to IDEs (Integrated Development Environments)
- First Steps in Creating a Game Project
- Introduction to Version Control (Git)
Chapter 3: Fundamentals of Programming for Games
- Programming Languages Used in Game Development
- Variables, Data Types, and Constants
- Control Structures (If Statements, Loops, Switches)
- Functions, Arrays, and Pointers
- Object-Oriented Programming (OOP) Basics
- Debugging Techniques
Chapter 4: Working with 2D Graphics and Animation
- Understanding Coordinate Systems in 2D Games
- Loading and Displaying Sprites
- Animating Characters and Objects
- Handling Input for Character Movement
- Collision Detection in 2D Games
- Creating a Simple 2D Game Prototype
Chapter 5: Game Physics and Movement
- Introduction to Physics in Games
- Implementing Basic Physics (Gravity, Velocity)
- Rigid Body Dynamics and Collisions
- Particle Systems for Visual Effects
- Physics Engines and Libraries
- Adding Realism to Movement and Interaction
Chapter 6: Game Logic and AI
- Implementing Basic Game Logic
- Finite State Machines (FSM) for Character Behaviors
- Pathfinding Algorithms (A*, Dijkstra)
- Basic Enemy AI and NPC Behaviors
- Creating Challenging AI Opponents
- Scripting and Event Systems
Chapter 7: Audio in Games
- Introduction to Game Sound Design
- Playing Sound Effects and Music
- Implementing Background Music
- 3D Sound and Positional Audio
- Audio Programming Best Practices
- Optimizing Sound for Performance
Chapter 8: User Interfaces and Menus
- Designing a Game User Interface (GUI)
- Creating Menus, Buttons, and HUD Elements
- Handling User Input for Menu Navigation
- Displaying Game Stats and Information
- Implementing Game Pause and Resume Screens
- Saving and Loading Game Progress
Chapter 9: Multiplayer Game Development
- Introduction to Multiplayer Game Concepts
- Networking Models: Client-Server vs Peer-to-Peer
- Managing Networked Objects and Events
- Implementing Real-Time Multiplayer
- Synchronizing Game States Across Multiple Players
- Dealing with Latency and Lag Compensation
Chapter 10: 3D Graphics and Animation
- Introduction to 3D Coordinate Systems
- 3D Models, Meshes, and Textures
- Understanding 3D Transformations (Translation, Rotation, Scaling)
- Lighting and Shading in 3D Games
- Camera Systems and Viewing Perspectives
- Animating 3D Characters and Objects
- Rendering Techniques in 3D
Chapter 11: Game Optimization and Performance
- Understanding Game Performance Metrics
- Profiling Tools and Techniques
- Optimizing Game Code for Speed
- Reducing Memory Usage and Load Times
- Strategies for Handling Large Worlds and Open-World Games
- Managing Multiple Resources and Assets Efficiently
Chapter 12: Polishing Your Game
- Debugging and Error Handling
- Adding Special Effects and Polish
- Balancing Game Mechanics
- Playtesting and User Feedback
- Finalizing Game Features and Mechanics
- Packaging and Preparing for Launch
Chapter 13: Publishing and Distribution
- Preparing for Game Release
- Platforms and Distribution Channels (Steam, App Store, etc.)
- Legal Considerations and Copyrights
- Marketing Your Game
- Post-Launch Support and Updates
- Monetization Strategies (Ad Revenue, In-App Purchases)
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