Game Engine Architecture 1st edition by Jason Gregory, Jeff Lander, Matt Whiting – Ebook PDF Instant Download/Delivery. 1568814131, 978-1568814131
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Product details:
ISBN 10: 1568814131
ISBN 13: 978-1568814131
Author: Jason Gregory, Jeff Lander, Matt Whiting
Game Engine Architecture 1st Table of contents:
Chapter 1: Introduction
Chapter 2: Tools of the Trade
Chapter 3: Fundamentals of Software Engineering for Games
Chapter 4: 3D Math for Games
Part II: Low-Level Engine Systems
Chapter 5: Engine Support Systems
Chapter 6: Resources and the File System
Chapter 7: The Game Loop and Real-Time Simulation
Chapter 8: Human Interface Devices (HID)
Chapter 9: Tools for Debugging and Development
Part III: Graphics and Motion
Chapter 10: The Rendering Engine
Chapter 11: Animation Systems
Chapter 12: Collision and Rigid Body Dynamics
Chapter 13: Introduction to Gameplay Systems
Chapter 14: Runtime Gameplay Foundation Systems
Chapter 15: You Mean There’s More?
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