Game Design Principles 120 Expert Secrets 1st edition by Wendy Despain – Ebook PDF Instant Download/Delivery. 0321902491, 978-0321902498
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Product details:
ISBN 10: 0321902491
ISBN 13: 978-0321902498
Author: Wendy Despain
Game designers spend many hours solving design problems but are often unaware that many of the problems they are solving have been encountered and solved countless times before. The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration.
Written by a team of instructors at a top games school in the U.S., Game Design Principles is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration to solve a problem.
These universal, general design principles are gleaned from fields as disparate as architecture, neuroscience, and marketing, and brought together and presented in ways game designers can apply directly to games. The book focuses on finite, individual principles rather than broader ideas and approaches. Richly designed with infographics, illustrations, and schematics, each principle is easy to understand and memorable.
Game Design Principles is specifically designed to itemize, describe, and explain the principles behind the process of designing video games. You’ll carry it with you as an essential guide on your game design adventure.
Game Design Principles 120 Expert Secrets 1st Table of contents:
Chapter 1: Introduction to Game Design
1.1 The Importance of Game Design
1.2 The Role of a Game Designer
1.3 The History and Evolution of Game Design
1.4 Key Principles of Game Design
1.5 Essential Skills for Game Designers
Chapter 2: Core Game Design Concepts
2.1 Game Mechanics and Dynamics
2.2 Balance and Difficulty
2.3 Player Motivation and Engagement
2.4 Feedback and Reward Systems
2.5 Flow and Player Experience
Chapter 3: Game Genre Design
3.1 Understanding Game Genres
3.2 Action Games
3.3 Puzzle and Strategy Games
3.4 Role-Playing Games (RPGs)
3.5 Simulation Games
3.6 Adventure Games
3.7 Hybrid Genres
Chapter 4: Interactive Gameplay and Player Choices
4.1 The Role of Player Choices in Games
4.2 Emergent Gameplay
4.3 Player Agency and Control
4.4 Designing Choices and Consequences
4.5 Non-linear Game Design
Chapter 5: Narrative and Storytelling in Games
5.1 Crafting an Engaging Story
5.2 Player-Driven Narrative vs. Scripted Narrative
5.3 Character Design and Development
5.4 Dialogue Systems and Branching Stories
5.5 Environmental Storytelling
Chapter 6: Visual and Audio Design
6.1 Art Direction and Visual Style
6.2 Designing Game Worlds and Environments
6.3 Animation Techniques for Games
6.4 Sound Design and Music
6.5 Creating Immersive Audio-Visual Experiences
Chapter 7: Game Prototyping and Testing
7.1 The Importance of Prototyping
7.2 Rapid Prototyping Techniques
7.3 Playtesting and Feedback Loops
7.4 Iterative Design Process
7.5 Bug Testing and Quality Assurance
Chapter 8: Game Economy and Monetization
8.1 Understanding Game Economies
8.2 Reward Systems and Virtual Currencies
8.3 Microtransactions and In-Game Purchases
8.4 Monetization Strategies in Free-to-Play Games
8.5 Balancing Fun and Profitability
Chapter 9: Multiplayer Game Design
9.1 Design Considerations for Multiplayer Games
9.2 Cooperative vs. Competitive Gameplay
9.3 Designing for Social Interaction and Community
9.4 Network Infrastructure and Latency Management
9.5 E-sports and Competitive Gaming
Chapter 10: Emerging Trends in Game Design
10.1 Virtual Reality (VR) and Augmented Reality (AR)
10.2 Artificial Intelligence in Games
10.3 Procedural Generation Techniques
10.4 The Future of Cloud Gaming
10.5 Accessibility in Game Design
Chapter 11: Game Design and Development Teams
11.1 Collaboration Between Designers, Developers, and Artists
11.2 Managing a Game Development Team
11.3 Effective Communication and Workflow
11.4 Handling Scope Creep and Time Management
11.5 Building a Game Development Pipeline
Chapter 12: Career in Game Design
12.1 Pathways into Game Design
12.2 Building a Game Design Portfolio
12.3 Networking and Industry Connections
12.4 Freelancing vs. Working for a Studio
12.5 Tips for Long-term Success in the Game Industry
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