Focus On 2D in Direct3D 1st Edition by Ernest Pazera – Ebook PDF Instant Download/Delivery. 1931841101, 9781931841108
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Product details:
ISBN 10: 1931841101
ISBN 13: 9781931841108
Author: Ernest Pazera
Focus on 2D in Direct3D teaches you all of the tools and tips you’ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you’ll acquire the skills you’ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
Focus On 2D in Direct3D 1st Table of contents:
-
Setting Up the Direct3D Environment
- Installing and Configuring DirectX
- Initializing Direct3D for 2D Rendering
- Understanding the Device, Context, and Resources
- Creating the Direct3D Device and Swap Chain
-
Basic 2D Rendering in Direct3D
- Drawing Basic Primitives (Points, Lines, Triangles)
- Managing the 2D Viewport
- Coordinate Systems in Direct3D
- Transformations: Scaling, Rotation, and Translation
-
Working with Textures and Images
- Loading 2D Textures into Direct3D
- Applying Textures to 2D Surfaces
- Texture Mapping Techniques
- Handling Transparency and Alpha Blending
-
Handling 2D Graphics with Shaders
- Introduction to HLSL for 2D Rendering
- Writing Simple Vertex and Pixel Shaders
- Shader Techniques for 2D Effects
- Creating Special Effects with Shaders (e.g., motion blur, glow, etc.)
-
Advanced 2D Techniques in Direct3D
- Implementing 2D Sprites and Animation
- Batch Rendering for Performance
- Using Framebuffers and Render Targets
- Implementing Particle Systems in 2D
-
User Input and Interaction
- Handling Mouse and Keyboard Input
- Implementing Basic UI Elements (Buttons, Sliders, etc.)
- Handling Touch Input and Gestures (for mobile or tablet applications)
-
Optimizing 2D Rendering Performance
- Performance Considerations for 2D Rendering
- Managing Resources Efficiently (Textures, Buffers, etc.)
- Reducing Draw Calls and Improving Frame Rates
- Debugging and Profiling Direct3D 2D Applications
-
Creating 2D Games with Direct3D
- Basic Game Loop in Direct3D
- Collision Detection for 2D Games
- Handling Animations and Sprites in Game Development
- Game State Management and Transitions
-
Integrating with Other DirectX Components
- Using DirectSound and DirectInput for Multimedia Applications
- Integrating 2D Graphics with 3D Scenes
- Managing Multi-threading and Background Tasks
- Troubleshooting and Debugging
- Common Issues in 2D Direct3D Applications
- Debugging Shaders and Textures
- Tools and Resources for Debugging Direct3D Applications
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