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Author: Effie Lai Chong Law
“Evaluating User Experience of Adaptive Digital Educational Games with Activity Theory” by Effie Lai Chong Law is a scholarly exploration of how user experience (UX) in adaptive digital educational games can be assessed through the lens of Activity Theory. The book addresses the growing significance of digital games in educational contexts and examines how they can be tailored to enhance learning outcomes. It focuses on the evaluation process, offering insights into how these games adapt to user needs, preferences, and learning styles, and how these adaptations impact the overall educational experience.
Evaluating user experience of adaptive digital educational games with Activity Theory 1st Table of contents:
Chapter 1: Introduction to Digital Educational Games
- The Rise of Digital Games in Education
- Definition and Importance of Educational Games
- Types of Adaptive Digital Educational Games
- Benefits and Challenges of Using Games in Learning
Chapter 2: Understanding User Experience (UX)
- What is User Experience?
- Key Elements of UX in Digital Systems
- Importance of UX in Educational Games
- Methods for Evaluating UX
Chapter 3: Introduction to Activity Theory
- Overview of Activity Theory and Its Foundations
- Key Components of Activity Theory: Subject, Object, Tool, Community, Division of Labor, Rules
- How Activity Theory Can Be Applied in Education and Game Design
- The Role of Context in Activity Theory
Chapter 4: Applying Activity Theory to Educational Games
- Mapping Activity Theory to Digital Educational Games
- Analyzing Interactions Between Learners and Game Systems
- Understanding the Role of Game Design in Shaping User Experience
- Case Study: Applying Activity Theory to Adaptive Games
Chapter 5: The Role of Adaptivity in Educational Games
- What Does Adaptivity Mean in the Context of Educational Games?
- Types of Adaptive Features in Educational Games
- How Adaptivity Impacts Learning and Engagement
- Evaluating the Effectiveness of Adaptive Features
Chapter 6: Methodology for Evaluating UX in Adaptive Educational Games
- Overview of Qualitative and Quantitative Evaluation Methods
- Applying Activity Theory to UX Evaluation
- Tools for Data Collection: Surveys, Interviews, Observations, and Analytics
- Ethical Considerations in UX Research
Chapter 7: Case Studies of Adaptive Educational Games
- Detailed Case Studies of Adaptive Educational Games Using Activity Theory
- Analysis of User Experience in Different Game Types
- Successes and Challenges in Game Design and Adaptivity
- Lessons Learned from Case Studies
Chapter 8: Factors Influencing User Experience in Educational Games
- Cognitive, Emotional, and Motivational Factors
- The Role of Feedback and Rewards in Engagement
- Social and Collaborative Aspects of Game-Based Learning
- Cultural and Contextual Influences on User Experience
Chapter 9: Evaluating the Impact of Adaptive Games on Learning Outcomes
- Measuring Learning Progress and Engagement
- The Relationship Between Game Features and Learning Effectiveness
- Long-Term Impact of Adaptive Games on Learning Habits
- Evaluating Retention and Transfer of Knowledge
Chapter 10: Future Directions in Game Design and UX Evaluation
- Emerging Trends in Adaptive Educational Games
- The Role of Artificial Intelligence and Personalization
- Advances in Activity Theory and Its Application to Educational Technology
- Future Challenges in Evaluating UX in Games
Chapter 11: Conclusions and Recommendations
- Summary of Key Findings from the Book
- Practical Recommendations for Designers, Educators, and Researchers
- Future Research Directions in Adaptive Educational Games and UX
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