Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects 2nd Edition by Alan Thorn – Ebook PDF Instant Download/DeliveryISBN: 1788479327, 9781788479325
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Product details:
ISBN-10 : 1788479327
ISBN-13 : 9781788479325
Author : Alan Thorn
Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres – from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you’ll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you’ll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.
Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects 2nd Table of contents:
1. Unity Fundamentals
Game design
Getting started – Unity and projects
Projects and project folders
Importing assets
Starting a level
Transformations and navigation
Scene building
Lighting and sky
Play testing and the Game tab
Adding a water plane
Adding a coin to collect
Summary
Test your knowledge
Further Reading
2. Creating a Collection Game
Creating a coin material
C# scripting in Unity
Counting coins
Code Sample 2.3
Collecting coins
Code Sample 2.5
Coins and prefabs
Timers and countdowns
Code Sample 2.6
Celebrations and fireworks!
Code Sample 2.7
Play testing
Building
Summary
Test your knowledge
Further reading
3. Creating a Space Shooter
Looking ahead – the completed project
Getting started with a space shooter
Creating a player object
Player input
Code Sample 3.1
Configuring the game camera
Bounds locking
Code Sample 3.2
Health
Code Sample 3.3
Death and particles
Code Sample 3.4
Enemies
Code Sample 3.6
Code Sample 3.7
Code Sample 3.8
Enemy spawning
Code Sample 3.9
Summary
Test your knowledge
Further reading
4. Continuing the Space Shooter
Guns and gun turrets
Ammo prefabs
Code Sample 4-1
Ammo spawning
Code Sample 4.2
Code Sample 4.3
User controls
Scores and scoring – UI and text objects
Working with scores – scripting with text
Code Sample 4.4
Polishing
Testing and diagnosis
Building
Summary
Test your knowledge
Further Reading
5. Creating a 2D Adventure Game
A 2D Adventure – getting started
Importing assets
Creating an environment – getting started
Environment Physics
Creating a player
Scripting the player movement
Code Sample 5.1
Optimization
Summary
Test your knowledge
Further reading
6. Continuing the 2D Adventure
Moving platforms
Code Sample 6.1
Creating other scenes – levels 2 and 3
Kill zones
Code Sample 6.2
The UI health bar
Code Sample 6.3
Ammo and hazards
Gun turrets and ammo
NPCs and quests
Code Sample 6.8
Summary
Test your knowledge
Further Reading
7. Creating Artificial Intelligence
An overview of the project
Getting started
Terrain construction
Navigation and navigation meshes
Building an NPC
Code Sample 7.1
Creating patrolling NPCs
Summary
Test your knowledge
Further Reading
8. Continuing with Intelligent Enemies
Enemy AI – range of sight
Code Sample 8.1
An overview of Finite State Machines
Code Sample 8.2
The Patrol state
Code Sample 8.3
The Chase state
Code Sample 8.4
The Attack state
Code Sample 8.5
Summary
Test your knowledge
Further Reading
9. Entering Virtual Reality
Project Overview – Getting Started
Setting Scene Lighting
Post-Processing Stack 2
Preparing for VR
Summary
Test your knowledge
10. Completing the VR Game
Object Pool and Spawning
Code Sample 10.1
Code Sample 10.2
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