Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity 1st edition by John P. Doran – Ebook PDF Instant Download/DeliveryISBN: 1787286770, 9781787286771
Full download Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity 1st edition after payment.
Product details:
ISBN-10 : 1787286770
ISBN-13 : 9781787286771
Author : John P. Doran
Unity 2017 Mobile Game Development
Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS
Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity 1st Table of contents:
- Downloading the example code
- Errata
- Piracy
- Questions
- Building Your Game
- Chapter overview
- Your objectives
- Setting up the project
- Creating the player
- Improving our scripts with attributes and XML comments
- Using attributes
- The Tooltip attribute
- The Range attribute
- The RequireComponent attribute
- XML comments
- Putting it all together
- Having the camera following our player
- Creating a basic tile
- Making it endless
- Creating obstacles
- Summary
- Setup for Android and iOS Development
- Chapter overview
- Our objectives
- Introduction to build settings
- Building a project for PC
- Installing the Java Development Kit (JDK)
- Installing the Android SDK
- Exporting a project for Android
- Putting the project on your Android device
- Unity for iOS setup and Xcode installation
- Building a project for iOS
- Summary
- Mobile Input/Touch Controls
- Chapter overview
- Our objectives
- Using mouse input
- Moving via touch
- Implementing a gesture
- Using the accelerometer
- Detecting touch on game objects
- Summary
- Resolution Independent UI
- The chapter overview
- Our objectives
- Creating a title screen
- The Rect Transform component
- Anchors
- Pivots
- Selecting different aspect ratios
- Working with buttons
- Adding a pause menu
- Pausing the game
- Summary
- Advertising Using Unity Ads
- Chapter overview
- Your objectives
- Unity Ads setup
- Displaying a simple Ad
- Utilizing ad callback options
- Opt-in advertisements with rewards
- Adding in a cooldown
- Summary
- Implementing In-App Purchases
- Chapter overview
- Your objectives
- Setting up Unity IAP
- Creating our first purchase
- Adding button to restore purchases
- Configuring purchases for the stores of your choice
- Summary
- Getting Social
- Chapter overview
- Your objectives
- Adding a score system
- Sharing high scores via Twitter
- Downloading and installing Facebook’s SDK
- Logging in to our game via Facebook
- Displaying Facebook name and profile pic
- Summary
- Using Unity Analytics
- Chapter overview
- Your objectives
- Setting up analytics
- Tracking custom events
- Using the AnalyticsTracker component
- Customizing events through code
- Working with the funnel analyzer
- Tweaking properties with remote settings
- Summary
- Making Your Title Juicy
- Chapter overview
- Your objectives
- Animation using iTween
- iTween setup
- Creating a Simple Tween
- Adding Tweens to the pause menu
- Working with materials
- Using post-processing effects
- Adding particle effects
- Summary
- Game Build and Submission
- Chapter overview
- Your objectives
- Building a release copy of our game
- Putting your game on the Google Play Store
- Setting up the Google Play Console
- Publishing an app on Google Play
- Putting your game on the Apple iOS App Store
- Apple Developer setup and the creation of a provisioning profile
- Adding an app onto iTunes Connect
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