Learning XNA 3.0 XNA 3.0 Game Development for the PC Xbox 360 and Zune 1st edition by Aaron Reed- Ebook PDF Instant Download/DeliveryISBN: 0596551169, 9780596551162
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Product details:
ISBN-10 : 0596551169
ISBN-13 : 9780596551162
Author : Aaron Reed
Do you have what it takes to become a game developer? With this hands-on book, you’ll learn quickly and easily how to develop computer games with Microsoft’s XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you’ll know how to develop sophisticated games from start to finish.
Learning XNA 3.0 XNA 3.0 Game Development for the PC Xbox 360 and Zune 1st Table of contents:
Who This Book Is For
How This Book Is Organized
Support
Conventions Used in This Book
Using Code Examples
We’d Like to Hear from You
Safari® Books Online
Acknowledgments
Getting Started
System Requirements
Additional Resources
Installation
Creating Your First XNA Application
What You Just Did
Summary
Test Your Knowledge: Quiz
Fun with Sprites
A Look Behind the Scenes
Game Development Versus Polling
Modifying Your Game
Adding a Sprite to Your Project
Loading and Drawing Your Sprite
Transparency and Other Options
Layer Depth
Let’s Move
Animation
Adjusting the Framerate
Adjusting the Animation Speed
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
User Input and Collision Detection
More Sprites
Keyboard Input
Mouse Input
Gamepad Input
Keeping the Sprite in the Game Window
Collision Detection
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Applying Some Object-Oriented Design
Designing Your Classes
Creating a Sprite Class
Creating a User-Controlled Sprite Class
Creating an Automated Sprite
Game Components
Coding the SpriteManager
Cleaning Up
Making Them Move
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Sound Effects and Audio
Using XACT
Implementing XACT Audio Files in Code
Using the Simplified API for Sound and Audio
Adding More Sound to Your Game
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Basic Artificial Intelligence
The Turing Test
Creating Sprites at Random Intervals
Randomly Spawning Sprites
Irrelevant Objects
Creating a Chasing Sprite
Creating an Evading Sprite
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Putting It All Together
Drawing 2D Text
Randomly Generating Different Sprite Types
Adding Some Variety to Your Sprites
Adding a Background Image
Game Scoring
Game States
Enabling/Disabling GameComponents
Game-Over Logic and the Game-Over Screen
Fine-Tuning Gameplay
Creating Power-Ups
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Deploying to the Microsoft Zune
Setting Up Your Zune Device Connection
Creating a Zune Project
Input on the Zune
Audio on the Zune
Resolution and Gameplay Issues
Converting the Collision Game from Windows to Zune
Conditional Compilation Symbols
Converting the Collision Game Audio
Converting the Collision Game’s Player Input Code
Converting the Collision Game’s Screen Size
Zune Performance
What You Just Did
Summary
Test Your Knowledge: Quiz
3D Game Development
Coordinate Systems
Cameras
Creating a 3D Camera
Drawing Primitives
Matrix Multiplication
Movement and Rotation
Backface Culling
More on Rotations
Even More Rotations
Primitive Types
Applying Textures
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
3D Models
Using 3D Models
Setting Up the Project
Adding a Model to Your Project
Drawing a Model Using a BasicModel Class
Adding a Model Manager
Rotating Your Model
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Creating a First-Person Camera
Components of a Moving 3D Camera
Moving in a First-Person Camera
Rotations in a First-Person Camera
Rotating a Camera in a Yaw
Rotating a Camera in a Roll
Rotating a Camera in a Pitch
Coding the Camera for the 3D Game
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
3D Collision Detection and Shooting
Creating a Moving Enemy
Adding Some Game Logic
Firing Shots
3D Collision Detection and Bounding Spheres
Adding a Crosshair
Adding Sound
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
HLSL Basics
HLSL Syntax
Dissecting a Sample HLSL Effect File
Applying an HLSL Effect in C#
Applying HLSL Using Textures
HLSL Effects: Creating a Negative
HLSL Effects: Blur
HLSL Effects: Grayscale
What You Just Did
Summary
Test Your Knowledge: Quiz
Test Your Knowledge: Exercise
Particle Systems
Creating a Custom Vertex
Creating a Particle Engine
Adding a Particle Effect File
Adding Your Particle Engine to Your Game
Adding a Starfield
What You Just Did
Summary
Test Your Knowledge: Quiz
Wrapping Up Your 3D Game
Adding a Splash Screen Game Component
Keeping Score
Adding a Power-Up
What You Just Did
Test Your Knowledge: Exercise
Deploying to the Xbox 360
Adding an Xbox 360 Device
Converting a Project to Run on the Xbox 360
Supporting Gamepad Input
Deploying to the Xbox 360
Xbox 360 Display Settings
The Title Safe Region
What You Just Did
Summary
Test Your Knowledge: Quiz
Multiplayer Games
Split-Screen Functionality
Network Game Development
Network Configurations
Writing an XNA Network Game
Modifying the Sprite Class
Modifying the UserControlledSprite Class
Coding Your Game1 Class
Adding Update Code
Updating While in the SignIn Game State
Updating While in the FindSession Game State
Updating While in the CreateSession GameState
Updating While in the Start Game State
When the local player starts the game
When the remote player starts the game
Updating While in the InGame Game State
Updating While in the GameOver Game State
Adding Draw Code
Adding Biohazard Bombs of Insanity!
What You Just Did
Summary
Test Your Knowledge: Quiz
Answers to Quizzes and Exercises
Chap ter 1: Getting Started
Quiz Answers
Chap ter 2: Fun with Sprites
Quiz Answers
Exercise Answer
Chap ter 3: User Input and Collision Detection
Quiz Answers
Exercise Answer
Chap ter 4: Applying Some Object-Oriented Design
Quiz Answers
Exercise Answer
Chap ter 5: Sound Effects and Audio
Quiz Answers
Exercise Answer
Chap ter 6: Basic Artificial Intelligence
Quiz Answers
Exercise Answer
Chap ter 7: Putting It All Together
Quiz Answers
Exercise Answer
Chap ter 8: Deploying to the Microsoft Zune
Quiz Answers
Chap ter 9: 3D Game Development
Quiz Answers
Exercise Answer
Chap ter 10: 3D Models
Quiz Answers
Exercise Answer
Chap ter 11: Creating a First-Person Camera
Quiz Answers
Exercise Answer
Chap ter 12: 3D Collision Detection and Shooting
Quiz Answers
Exercise Answer
Chap ter 13: HLSL Basics
Quiz Answers
Exercise Answer
Chap ter 14: Particle Systems
Quiz Answers
Chap ter 15: Wrapping Up Your 3D Game
Exercise Answer
Chap ter 16: Deploying to the Xbox 360
Quiz Answers
Chap ter 17: Multiplayer Games
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