Digital Storytelling A Creator’s Guide to Interactive Entertainment 1st edition by Carolyn Handler Miller- Ebook PDF Instant Download/Delivery. 0240805100,978-0240805108
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Product details:
ISBN 10: 0240805100
ISBN 13: 978-0240805108
Author: Carolyn Handler Miller
The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today’s entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
Table of content:
PART 1 New Technologies, New Creative Opportunities
Chapter 1 — Storytelling, Old and New
Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment
PART 2 Creating Story-Rich Projects
Chapter 3 — Interactivity and Its Effects
Chapter 4 — Old Tools/New Tools
Chapter 5 — Characters, Dialogue, and Emotions
Chapter 6 — Structure in Digital Storytelling
Chapter 7 — Your Audience
Chapter 8 — Social Media and Storytelling
Chapter 9 — Guidelines: Creating a New Project
PART 3 Harnessing Digital Storytelling for Pragmatic Goals
Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform
PART 4 Media and Models: Under the Hood
Chapter 11 — Video Games
Chapter 12 — The Internet
Chapter 13 — Mobile Devices and Apps
Chapter 14 — Interactive Cinema and Interactive TV
Chapter 15 —Smart Toys and Life-Like Robots
PART 5 Immersive Media
Chapter 16 — What Are Immersive Media?
Chapter 17 — VR, AR , and Mixed Reality (XR)
Chapter 18 — Immersive Narratives and Immersive Spaces
Chapter 19 — Screen-Based Immersion
PART 6 Career Considerations
Chapter 20 — Working as a Digital Storyteller
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