Design for Emergence: Collaborative Social Play With Online and Location-based Media Volume 153 1st Edition by Yanna Vogiazou – Ebook PDF Instant Download/Delivery. 1586037013, 978-1586037017
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ISBN 10: 1586037013
ISBN 13: 978-1586037017
Author: Yanna Vogiazou
Design for Emergence: Collaborative Social Play With Online and Location-based Media Volume 153 1st Edition: Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through exploration, resulting in a richer and more complex, social experience. The research methodology is practice-based; two interactive prototypes were designed, implemented and evaluated in different contexts: an online multiplayer BumperCar game and a wireless, location-based urban game of ‘tag’, called CitiTag. User studies showed that collaborative, spontaneous play can enhance the sense of social participation in a group activity. Collective and individual behaviors and creative uses of technology emerged from a simply designed application based on symbolic presence, both in the virtual and the physical world. CitiTag experiments showed that virtual elements in a mixed reality game can instigate novel experiences in the context of our everyday physical and social environment, with often unexpected results. The observed emergent behaviors are personal and collective extensions of the virtual experience in the real world. The book concludes with a positive view of ubiquitous and social computing, in which the virtual world becomes a ‘first class citizen’ rather than a substitute for the real world, creating new situations and engaging experiences in the setting of our daily life that were not possible before.
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Design for Emergence: Collaborative Social Play With Online and Location-based Media Volume 153 1st Edition Table of contents:
- Introduction
Part I. Foundations: Social Play as a Design Framework for Emergence
- Exploring Presence and Social Play
- Design for Emergence
- Early Design Sketches for Design for Emergence
Part II. Online Case Study: Experiments with a Multiplayer Bumper Car Game
- Playground Interaction Online: The Bumper Car Game
Part III. Design for Emergence in the Real World: Experimenting with a Mixed Reality Urban Playground
- CitiTag: Urban Space as a Large Group Playground
Part IV. Reflections on How to Design for Emergence
- Designing for Spontaneous Collaborative Play Based on Presence
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