Computers and Games Frontmatter Pages 1st edition by Aske Plaat, Walter Kosters, Jaap van den Herik – Ebook PDF Instant Download/Delivery. 3319509358, 978-3319509358
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Product details:
ISBN 10: 3319509358
ISBN 13: 978-3319509358
Author: Aske Plaat, Walter Kosters, Jaap van den Herik
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.
The 20 papers presented were carefully reviewed and selected of 30 submitted papers.
The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Computers and Games Frontmatter Pages 1st Table of contents:
- Using Partial Tablebases in Breakthrough
- Using Deep Convolutional Neural Networks in Monte Carlo Tree Search
- Monte Carlo Approaches to Parameterized Poker Squares
- Monte Carlo Tree Search with Robust Exploration
- Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah
- Fast Seed-Learning Algorithms for Games
- Heuristic Function Evaluation Framework
- Systematic Selection of N-Tuple Networks for 2048
- Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy
- Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis
- Nash Equilibrium in Mastermind
- Domineering Is Solved: The First Player Wins
- A Reverse Hex Solver
- Computer-Aided Go: Chess as a Role Model
- Quantified Integer Programs with Polyhedral Uncertainty Set
- A Class Grammar for General Games
- The Number of Legal Go Positions
- A Googolplex of Go Games
- An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game
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