Computers and Games Backmatter Pages 1st edition by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer – Ebook PDF Instant Download/Delivery. 3031340178, 978-3031340178
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Product details:
ISBN 10: 3031340178
ISBN 13: 978-3031340178
Author: Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Computers and Games Backmatter Pages 1st Table of contents:
Classic Games
- FairKalah: Towards Fair Mancala Play
- Improving Search in Go Using Bounded Static Safety
- An Efficient Chinese Checkers Implementation: Ranking, Bitboards, and BMI2 pext and pdep Instructions
Multi-Player and Multi-Action Games
- Solving Chainmail Jousting
- An Algorithm for Multiplayer Games Exploiting Opponents’ Interactions with the Player
- Incentivizing Information Gain in Hidden Information Multi-Action Games
Solving Games
- QBF Solving Using Best First Search
- Oware is Strongly Solved
- Solving Impartial SET Using Knowledge and Combinatorial Game Theory
Measuring Games
- Which Rules for Mu Torere?
- Measuring Board Game Distance
Decision Making in Games and Puzzles
- Improving Computer Play in Skat with Hope Cards
- Batch Monte Carlo Tree Search
- Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making Preferences
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