Computer Organization and Design: The Hardware Software Interface 3rd Edition by David A Patterson, John L Hennessy – Ebook PDF Instant Download/Delivery. 9781558606043
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ISBN 10:
ISBN 13: 9781558606043
Author: David A Patterson, John L Hennessy
This best selling text on computer organization has been thoroughly updated to reflect the newest technologies. Examples highlight the latest processor designs, benchmarking standards, languages and tools.
As with previous editions, a MIPs processor is the core used to present the fundamentals of hardware technologies at work in a computer system. The book presents an entire MIPS instruction set-instruction by instruction-the fundamentals of assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.
A new aspect of the third edition is the explicit connection between program performance and CPU performance. The authors show how hardware and software components–such as the specific algorithm, programming language, compiler, ISA and processor implementation–impact program performance. Throughout the book a new feature focusing on program performance describes how to search for bottlenecks and improve performance in various parts of the system. The book digs deeper into the hardware/software interface, presenting a complete view of the function of the programming language and compiler–crucial for understanding computer organization. A CD provides a toolkit of simulators and compilers along with tutorials for using them.
Computer Organization and Design: The Hardware Software Interface 3rd Table of contents:
Chapter 1: Introduction
- 1.1 The Structure and Function of a Computer
- 1.2 A Simple Computer
- 1.3 Computer Components
- 1.4 Instruction Set Architecture (ISA)
- 1.5 The Role of the Compiler
- 1.6 A Tour of the Machine
- 1.7 Summary
Chapter 2: Arithmetic for Computers
- 2.1 Number Representation
- 2.2 Integer Representation
- 2.3 Floating-Point Representation
- 2.4 Arithmetic Operations
- 2.5 Computer Arithmetic: Addition and Subtraction
- 2.6 Multiplication and Division
- 2.7 Handling Overflow
- 2.8 Floating-Point Arithmetic
- 2.9 Summary
Chapter 3: The Structure of the Computer: The CPU
- 3.1 The Processor: Datapath and Control
- 3.2 The Datapath
- 3.3 The Control Unit
- 3.4 Pipelining
- 3.5 Memory Hierarchy
- 3.6 Performance Considerations
- 3.7 The Role of the Clock
- 3.8 RISC vs. CISC Architectures
- 3.9 Summary
Chapter 4: Building a Processor
- 4.1 Processor Design
- 4.2 The Datapath for a Simple Processor
- 4.3 Control Unit Design
- 4.4 Implementation of the MIPS Instruction Set
- 4.5 Pipelined Processor Design
- 4.6 Performance of a Pipelined Processor
- 4.7 Summary
Chapter 5: Input/Output
- 5.1 Introduction to I/O
- 5.2 Storage Devices
- 5.3 I/O Ports and Interfaces
- 5.4 Interrupts
- 5.5 Direct Memory Access (DMA)
- 5.6 I/O Systems and Buses
- 5.7 Storage Systems and RAID
- 5.8 Summary
Chapter 6: Memory Hierarchy
- 6.1 Memory Systems Overview
- 6.2 Memory Organization
- 6.3 Cache Memory
- 6.4 Virtual Memory
- 6.5 Managing Memory in a System
- 6.6 DRAM, SRAM, and Flash Memory
- 6.7 Performance and Memory
- 6.8 Summary
Chapter 7: Parallelism
- 7.1 Introduction to Parallelism
- 7.2 Principles of Parallelism
- 7.3 Data-Level Parallelism
- 7.4 Task-Level Parallelism
- 7.5 Pipelining and Superpipelining
- 7.6 Multiprocessor Systems
- 7.7 Parallel Architectures
- 7.8 Parallel Performance
- 7.9 Summary
Chapter 8: The Instruction Set Architecture (ISA)
- 8.1 The Role of the ISA
- 8.2 Types of Instructions
- 8.3 Instruction Formats
- 8.4 Addressing Modes
- 8.5 Control Flow Instructions
- 8.6 Encoding Instructions
- 8.7 Instruction Set Design
- 8.8 Summary
Chapter 9: The Operating System Interface
- 9.1 The Role of the Operating System
- 9.2 System Calls and Interrupts
- 9.3 User vs. Kernel Mode
- 9.4 Memory Management and Address Spaces
- 9.5 Virtual Memory and Paging
- 9.6 I/O System Interfaces
- 9.7 Summary
Chapter 10: Performance and Optimizations
- 10.1 The Concept of Performance
- 10.2 Benchmarking and Performance Metrics
- 10.3 Optimizing CPU Performance
- 10.4 Cache Optimization
- 10.5 Pipelining and Performance
- 10.6 Multithreading and Concurrency
- 10.7 Performance Considerations in Real-World Systems
- 10.8 Summary
Chapter 11: Advanced Topics
- 11.1 GPUs and Accelerators
- 11.2 Multicore Processors
- 11.3 Parallel Programming Models
- 11.4 Network-On-Chip (NoC)
- 11.5 Quantum Computing and Emerging Architectures
- 11.6 Future Trends in Computer Architecture
- 11.7 Summary
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