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Author: David Patterson, John Hennessy
The first edition of Computer Organization and Design: The Hardware/Software Interface, authored by David A. Patterson and John L. Hennessy, provides a comprehensive and accessible introduction to the principles of computer architecture. This book focuses on the vital relationship between hardware and software and explains how they interact to execute complex computing tasks.
The goal of this book is to make the intricate details of computer systems understandable by breaking down fundamental concepts into simple, easy-to-understand lessons. It emphasizes the interface between hardware and software, particularly how software interacts with the underlying hardware to achieve the desired output. This interaction is explored through the study of instruction sets, processors, memory systems, I/O, and storage systems.
A key feature of the book is its hands-on approach, which encourages readers to engage in practical exercises. By introducing the architecture of a real-world processor, such as the MIPS architecture, the authors offer a clear example to help readers understand how modern computers operate.
Computer Organization and Design The Hardware Software Interface 1st Table of contents:
Chapter 1: Computer Abstractions and Technology
- 1.1 Introduction to Computer Systems
- 1.2 The Role of Abstractions in Computing
- 1.3 Technology Trends: Moore’s Law, Clock Speed, and Power Consumption
- 1.4 The Interface between Hardware and Software
- 1.5 Computer System Organization Overview
Chapter 2: Instructions: Language of the Computer
- 2.1 Machine-Level Programming and Instructions
- 2.2 Instruction Set Architecture (ISA)
- 2.3 Types of Instructions: Data Movement, Arithmetic, and Control
- 2.4 Encoding Instructions in Machine Code
- 2.5 Assembly Language and the Role of Compilers
- 2.6 Instruction Formats and Addressing Modes
Chapter 3: Arithmetic for Computers
- 3.1 Binary Representation and Operations
- 3.2 Integer Representation: Signed and Unsigned Numbers
- 3.3 Floating-Point Representation and IEEE Standard
- 3.4 Addition, Subtraction, Multiplication, and Division in Hardware
- 3.5 Overflow and Underflow in Computer Arithmetic
Chapter 4: The Processor: Datapath and Control
- 4.1 Basic Processor Structure
- 4.2 The Datapath: Components and Operation
- 4.3 Control Units and Instruction Execution
- 4.4 Pipelining: Concept and Benefits
- 4.5 Handling Hazards in Pipelined Processors
- 4.6 The Role of the Clock in Processor Operations
Chapter 5: Memory Hierarchy: From Registers to Disk
- 5.1 Memory Structure Overview: Registers, Cache, Main Memory, and Disk
- 5.2 Caching: Principles and Techniques
- 5.3 Virtual Memory and Address Translation
- 5.4 Cache Management Policies (e.g., Write-through, Write-back)
- 5.5 Disk Storage and Access Times
- 5.6 Performance Optimization with Memory Hierarchy
Chapter 6: Input/Output: Connecting the Computer to the World
- 6.1 I/O Devices: Types and Functions
- 6.2 The Role of the I/O Controller
- 6.3 Interrupts: Mechanism and Handling
- 6.4 Direct Memory Access (DMA)
- 6.5 Buses and Communication Protocols
- 6.6 I/O Performance and Optimization
Chapter 7: Exploiting Parallelism: Concurrency and Multi-Core Systems
- 7.1 Fundamentals of Parallelism
- 7.2 Parallelism at the Instruction Level (Pipelining, Superscalar)
- 7.3 Data-Level Parallelism: Vector Processing and SIMD
- 7.4 Thread-Level and Task-Level Parallelism
- 7.5 Multi-Core Processors and Shared Memory Systems
- 7.6 Synchronization and Managing Concurrent Execution
Chapter 8: Storage Systems: From Main Memory to Disk
- 8.1 Storage System Components
- 8.2 Hard Disk Drives (HDD) and Solid-State Drives (SSD)
- 8.3 Disk Organization and File Systems
- 8.4 Redundancy and Reliability in Storage (RAID)
- 8.5 Backup and Data Recovery Methods
- 8.6 Optimizing Storage Performance
Chapter 9: The Interface Between Hardware and Software
- 9.1 System Calls and Software Interrupts
- 9.2 The Role of the Operating System in Hardware Management
- 9.3 Hardware Abstraction Layers (HAL)
- 9.4 Compiler Design and Hardware Interaction
- 9.5 Debugging and Profiling Software and Hardware Interactions
- 9.6 Performance Monitoring and Tuning
Chapter 10: The Evolution of Computer Architecture
- 10.1 Early Computer Architectures: From Von Neumann to Harvard
- 10.2 RISC vs. CISC Architectures
- 10.3 The Rise of GPUs and Parallel Architectures
- 10.4 Custom and Application-Specific Integrated Circuits (ASICs)
- 10.5 Cloud Computing and Virtualization in Modern Architectures
- 10.6 Future Trends in Computer Architecture
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