C# Programming for the Absolute Beginner 3rd Edition by Michael Dawson – Ebook PDF Instant Download/Delivery. , 978-
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ISBN 10:
ISBN 13: 978-
Author: Michael Dawson
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the “”for the absolute beginner”” series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
C# Programming for the Absolute Beginner 3rd Table of contents:
Chapter 1: Game Over Program
- Examining the Game Over Program
- Introducing Python
- Python Is Easy to Use
- Python Is Powerful
- Python Is Object-Oriented
- Python Is a “Glue” Language
- Python Runs Everywhere
- Python Has a Strong Community
- Python Is Free and Open Source
- Setting Up Python on Windows
- Introducing IDLE
- Programming in Interactive Mode
- Programming in Script Mode
- Using Comments & Blank Lines
- Printing the String & Waiting for the User
- Summary
Chapter 2: Types, Variables, and Simple I/O
- The Useless Trivia Program
- Working with Strings
- Using Quotes with Strings
- Creating Triple-Quoted Strings
- Using Escape Sequences
- Concatenating and Repeating Strings
- Introduction to Variables
- Creating, Naming, and Using Variables
- Getting User Input and Using String Methods
- Logical Errors and Type Conversions
- Back to the Useless Trivia Program
- Summary
Chapter 3: Branching, While Loops, and Program Planning
- The Guess My Number Game
- Using if, else, elif Statements
- While Loops and Conditions
- Infinite Loops, break, continue
- Compound Conditions: and, or, not
- Planning Programs with Pseudocode
- Back to the Guess My Number Game
- Summary
Chapter 4: for Loops, Strings, and Tuples
- The Word Jumble Game
- Using for Loops
- String Operations
- Indexing, Slicing, Concatenation
- Sequence Operators
- Tuples
- Creating and Using Tuples
- Looping through Tuples
- Back to the Word Jumble Game
- Summary
Chapter 5: Lists and Dictionaries
- The Hangman Game
- Working with Lists
- Creating, Slicing, and Indexing Lists
- Using List Methods
- Dictionaries
- Creating, Accessing, and Modifying Dictionaries
- Back to the Hangman Game
- Summary
Chapter 6: Functions
- The Tic-Tac-Toe Game
- Creating Functions
- Parameters, Return Values
- Keyword Arguments, Default Parameters
- Global Variables and Constants
- Back to the Tic-Tac-Toe Game
- Summary
Chapter 7: Files and Exceptions
- The Trivia Challenge Game
- Working with Files
- Reading and Writing Files
- Pickling Data
- Handling Exceptions
- try, except, else Clauses
- Back to the Trivia Challenge Game
- Summary
Chapter 8: Software Objects
- The Critter Caretaker Program
- Object-Oriented Basics
- Classes, Methods, Objects, Constructors
- Attributes, Encapsulation, Privacy
- Back to the Critter Caretaker Program
- Summary
Chapter 9: Object-Oriented Programming
- The Blackjack Game
- Sending and Receiving Messages
- Using Inheritance and Polymorphism
- Creating Base and Derived Classes
- Creating Modules and Importing Functions
- Back to the Blackjack Game
- Summary
Chapter 10: GUI Development
- The Mad Lib Program
- Event-Driven Programming with tkinter
- Creating Windows, Labels, Buttons
- Handling Events, Entry Widgets
- Using Check Buttons, Radio Buttons
- Back to the Mad Lib Program
- Summary
Chapter 11: Graphics
- The Pizza Panic Game
- Using pygame for Graphics
- Setting Up a Graphics Window, Displaying Sprites
- Handling Collisions, Mouse Input
- Creating Animations
- Back to the Pizza Panic Game
- Summary
Chapter 12: Sound, Animation, and Program Development
- The Astrocrash Game
- Reading the Keyboard and Rotating Sprites
- Creating Animations and Handling Explosions
- Back to the Astrocrash Game
- Summary
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