C# Game Programming Cookbook for Unity 3D 2nd edition by Jeff Murray – Ebook PDF Instant Download/Delivery.9781000359725, 1000359727
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Product details:
ISBN 10: 1000359727
ISBN 13: 9781000359725
Author: Jeff Murray
C# Game Programming Cookbook for Unity 3D 2nd Table of contents:
Chapter 1: Making Games in a Modular Way
1.1 Important Programming Concepts
1.2 Naming Conventions
1.3 Where to Now?
Chapter 2: Making a 2D Infinite Runner Game
2.1 Anatomy of a Unity Project
2.2 Open Unity, Then the Example Project for This Chapter
2.3 Open the Main Game Scene
2.4 The Game Manager
2.5 Making Platforms to Run On
2.6 Building the Player, RunMan
2.7 The Game Loop and the Game Manager
2.8 The Demise of RunMan
2.9 Adding the User Interface
Chapter 3: Building the Core Game Framework
3.1 Controllers and Managers
3.2 Core Framework Scripts
Chapter 4: Player Structure
4.1 A Player Controller
4.2 Dealing with Input
4.3 User Data
4.4 The BasePlayerStatsController Class
4.5 Managing Players
Chapter 5: Recipes Common Components
5.1 Introduction
5.2 AI
5.3 Camera
5.4 Game Control
5.5 Input
5.6 Level Loading
5.7 ScriptableObjects
5.8 Spawning
5.9 User Interface
5.10 Utility
5.11 Weapons
Chapter 6: Player Movement Controllers
6.1 Humanoid Character
6.2 Wheeled Vehicle
6.3 Wheel Alignment
6.4 2D Platform Character Controller
Chapter 7: Weapon Systems
7.1 Building the Scripts
Chapter 8: Waypoints Manager
8.1 Waypoint System
Chapter 9: Recipe Sound and Audio
9.1 AudioMixers and Mixing Audio in Unity
9.2 The BaseSoundManager Class
9.3 Adding Sound to Weapons
Chapter 10: AI Manager
10.1 AI States
10.2 The BaseAIController Class
10.3 Enemy Stats
10.4 The AIBotController Class
10.5 The AISteeringController Class
10.6 Adding Weapon Control to the AI Controller
Chapter 11: Menus and User Interface
11.1 CanvasManager Class/Canvas Management
11.2 The Main Menu
11.3 In-Game User Interface
Chapter 12: Saving and Loading Profiles
12.1 The Save Profile ScriptableObject
12.2 The BaseProfileManager Class
Chapter 13: Loading Level Scenes
13.1 A Script for Loading Levels
13.2 Multiple Level Loading
13.3 Building a Multi-Scene Level Loader in Unity
Chapter 14: Racing Game
14.1 Ingredients
14.2 Main Menu Scene Overview
14.3 Level Select Scene Overview
14.4 The Core Scene Overview
Chapter 15: Blaster Game Example
15.1 Ingredients
15.2 Main Menu Scene Overview
15.3 The Core Scene Overview
15.4 Level Scenes
Index
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