Better Game Characters by Design A Psychological Approach 1st Edition by Katherine Isbister – Ebook PDF Instant Download/Delivery. 9781000688863 ,1000688860
Full download Better Game Characters by Design A Psychological Approach 1st Edition after payment
Product details:
ISBN 10: 1000688860
ISBN 13: 9781000688863
Author: Katherine Isbister
Better Game Characters by Design A Psychological Approach 1st Edition Table of contents:
I First Impressions
What Is Covered and Why
Who Will Find Part 1 Most Useful
Overview of Key Concepts
Take-Aways from Part 1
1 Social Surface
1.1 What Is Covered and Why
1.2 The Psychological Principles
1.3 Design Pointers
1.4 Interview: Gonzalo Frasca
1.5 Summary and What Is Next
1.6 Exercises
1.7 Further Reading
2 Practical Questions—Dominance, Friendliness, and Personality
2.1 What Is Covered and Why
2.2 The Psychological Principles
2.3 Design Pointers
2.4 Summary and What Is Next
2.5 Exercises
2.6 Further Reading
II Focus on the Player
What Is Covered and Why
Who Will Find Part II Most Useful
Overview of Key Concepts
Take-Aways from Part II
3 Culture
3.1 What Is Covered and Why
3.2 The Psychological Principles
3.3 Design Pointers
3.4 Interview: Ryoichi Hasegawa and Roppyaku Tsurumi of Sony
3.5 Interview: W. Lewis Johnson
3.6 Summary and What Is Next
3.7 Exercises
3.8 Further Reading
4 Gender
4.1 What Is Covered and Why
4.2 The Psychological Principles
4.3 Design Pointers
4.4 Interviews with Gamers—Personal Perspectives
4.5 Summary and What Is Next
4.6 Exercises
4.7 Further Reading
4.8 Acknowledgments
III Using a Character’s Social Equipment
What Is Covered and Why
Who Will Find Part III Most Useful
Overview of Key Concepts
Take-Aways from Part III
5 The Face
5.1 What Is Covered and Why
5.2 The Psychological Principles
5.3 Design Pointers
5.4 Summary and What Is Next
5.5 Exercise: Contagious Emotions
5.6 Further Reading
6 The Body
6.1 What Is Covered and Why
6.2 The Psychological Principles
6.3 Design Pointers
6.4 Interview: Chuck Clanton
6.5 Summary and What Is Next
6.6 Exercise: Social Bodies
6.7 Further Reading
7 The Voice
7.1 What Is Covered and Why
7.2 The Psychological Principles
7.3 Design Pointers
7.4 Future Directions—Emotion Detection
7.5 Interview: MIT Media Lab’s Zeynep Inanoglu and Ron Caneel
7.6 Summary and What Is Next
7.7 Exercise: Developing a Social “Ear”
7.8 Further Reading
7.9 Answers to Exercises
IV Characters in Action
What Is Covered and Why
Who Will Find Part IV Most Useful
Overview of Key Concepts
Take-Aways from Part IV
8 Player-Characters
8.1 What Is Covered and Why
8.2 The Psychological Principles
8.3 Design Pointers
8.4 Interview: Marc Laidlaw
8.5 Summary and What Is Next
8.6 Exercises
8.7 Further Reading
8.8 Acknowledgments
9 Nonplayer-Characters
9.1 What Is Covered and Why
9.2 The Psychological Principles
9.3 Dimensions of Social Rolesand NPCs
9.4 Common Social Roles in Games
9.5 Design Guidelines
9.6 Summary and What Is Next
9.7 Exercises
9.8 Further Reading
V Putting It All Together
What Is Covered and Why
Who Will Find Part V Most Useful
Overview of Key Concepts
Take-Aways from Part V
10 Process
10.1 What Is Covered and Why
10.2 Arguments for Bringing a Social-Psychological Approach to Game Development
10.3 The Development Time Line
10.4 Building in the Social-Psychological Approach
10.5 Interview: Tim Schafer
10.6 Summary and What Is Next
10.7 Exercise: Sequel Planning
10.8 Further Reading
11 Evaluation
11.1 What Is Covered and Why
11.2 The Psychological Principles
11.3 Current Evaluation Practice in Game Design: Market Research and Play Testing
11.4 Taking Design to the Next Level with Preproduction Evaluation
11.5 A Note on Postproduction Evaluation
11.6 Evaluation Checklist
11.7 Games Usability Perspectives
11.8 Interview: Randy Pagulayan
11.9 Interview: Nicole Lazzaro
11.10 Affective Sensing: An Evaluation Method for the Future?
11.11 Summary
11.12 Exercises
11.13 Further Reading
Appendix: Summaries of Games Discussed
Index
People also search for Better Game Characters by Design A Psychological Approach 1st Edition:
better game characters by design a psychological approach pdf
better game characters by design pdf
game design character development
bgg best 3 player games