Beginning OpenGL Game Programming 1st edition by Dave Astle,Kevin Hawkins- Ebook PDF Instant Download/Delivery.1592003699,9781592003693
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Product details:
ISBN 10:1592003699
ISBN 13:9781592003693
Author: Dave Astle,Kevin Hawkins
Annotation With “Beginning OpenGL Game Programming,” you?ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you’ll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!
Beginning OpenGL Game Programming 1stTable of contents:
Part I: OpenGL Basics
1.The Exploration Begins…Again
2.Creating a Simple OpenGL Application
3.OpenGL States and Primitives
4.Transformations and Matrices
5.OpenGL Extensions
6.Moving to a Programmable Pipeline
7.Texture Mapping
Part II: Beyond the Basics
8.Lighting, Blending, and Fog
9.More on Texture Mapping
10.Improving Your Performance
11.Displaying Text
12.OpenGL Buffers
13.The Endgame
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