Beginning Object Oriented Programming with C 1st Edition by Jack Purdum – Ebook PDF Instant Download/Delivery. 1118336925, 978-1118336922
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Product details:
ISBN 10: 1118336925
ISBN 13: 978-1118336922
Author: Jack Purdum
Wrox beginners’ guides have the perfect formula for getting programming newcomers up and running. This one introduces beginners to object-oriented programming using C# to demonstrate all of the core constructs of this programming framework. Using real-world situations, you’ll discover how to create, test, and deliver your programs and how to work with classes, arrays, collections, and all the elements of object-oriented programming.
Beginning Object Oriented Programming with C 1st Table of contents:
Part I: Getting Started
Chapter 1: Introducing C#
A Short History of Object-Oriented Programming (OOP)
Installing C#
A Test Program Using C#
Summary
Chapter 2: Understanding Objects
Understanding Objects
Getting Started with Objects
Developing a Program Plan
Creating a Simple Application Using Objects
Using C# to Implement Your Program Plan
Summary
Part II: Understanding C# Syntax
Chapter 3: Understanding Data Types
Computer Data
Floating-Point Data Types
Monetary Values: The Decimal Data Type
Using IntelliSense to Locate Program Errors
The Boolean Data Type
Summary
Chapter 4: Understanding C# Statements
Basic Building Blocks of a Programming Language
Defining Variables
Using a Variable in a Program
The Bucket Analogy
Types of Program Errors
The Visual Studio Debugger
Using the Visual Studio Debugger
Defensive Coding
Summary
Chapter 5: Understanding Reference Data Types
String Variables
Using String Variables
Datetime Reference Objects
Summary
Chapter 6: Making Decisions in Code
Relational Operators
Logical Operators
The switch Statement
Summary
Chapter 7: Statement Repetition Using Loops
Program Loops
Nested for Loops
While Loops
do-while Program Loops
The Continue Statement
Summary
Chapter 8: Understanding Arrays and Collections
What Is an Array?
The ListView Object
Arrays Are Objects
Multidimensional Arrays
Initializing Arrays
Collections
ArrayList Objects
Summary
Part III: Writing Your Own Classes
Chapter 9: Designing Classes
Class Design
Designing a Program
UML Light
The clsDates Design
User Interfaces Versus User Interfaces
Summary
Chapter 10: Designing and Writing Custom Classes
Constructors
Property Methods
What to Do if an Error Occurs in a Property Method
Class Design for Deck-of-Cards Program
Designing a Card Game Using clsCardDeck
Summary
Chapter 11: Exception Handling and Debugging
Overview
Input Errors
Exception Handling
Program Debugging
Summary
Chapter 12: Generics
What Are Generics?
Introduction to Generics
Generic Quicksort
Summary
Part IV: Storing Data
Chapter 13: Using Disk Data Files
Directories
File Class
FileInfo Class
Types of Files
Sequential Versus Random Access Files
Serialization and Deserialization
MDI, Menus, and File Dialogs
Summary
Chapter 14: Using Databases
What Is a Database?
Creating Your Own Databases
Using SQL
A DBMS System
Summary
Chapter 15: Using LINQ
Using LINQ
Summary
Part V: Advanced Topics
Chapter 16: Inheritance and Polymorphism
What Is Inheritance?
Polymorphism
Extension Methods
Summary
Chapter 17: Printing and Threading
Using a Printer
Threading
Refactoring
Summary
Chapter 18: Web Programming
Static Web Pages
Dynamic Web Pages
Summary
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