Beginning C++ Game Programming 1st edition Edition by Michael Dawson – Ebook PDF Instant Download/Delivery. 1592002056, 978-1592002054
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Product details:
ISBN 10: 1592002056
ISBN 13: 978-1592002054
Author: Michael Dawson
Beginning C++ Game Programming 1st Table of contents:
-
Introduction to C++ and Game Programming
- Overview of C++ and Its Role in Game Development
- Setting Up Your Development Environment
- Introduction to Game Programming Concepts
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C++ Programming Basics
- Basic Syntax and Structure of C++
- Variables, Data Types, and Operators
- Control Structures: If, Switch, and Loops
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Object-Oriented Programming (OOP) Concepts
- Introduction to OOP in C++
- Classes and Objects
- Constructors and Destructors
- Encapsulation, Inheritance, and Polymorphism
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C++ for Game Development
- Writing Game Code in C++
- Using Functions and Procedures in Games
- Managing Game State with C++ Code
- Memory Management in C++ for Games
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Graphics and Game Loop
- Introduction to Game Loops
- Using a Graphics Library (e.g., SDL, SFML)
- Drawing Basic 2D Shapes and Images
- Handling Animation and Timing
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Handling Input and Events
- Managing User Input: Keyboard, Mouse, and Gamepad
- Event-Driven Programming in Games
- Polling Input and Responding to User Actions
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Working with Sound and Music
- Adding Sound Effects to Your Game
- Implementing Background Music
- Audio Libraries for C++ Games
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Game Physics and Collision Detection
- Basics of Physics in Game Development
- Implementing Simple Collision Detection
- Handling Gravity, Velocity, and Movement in 2D Games
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Game AI (Artificial Intelligence)
- Introduction to Game AI Techniques
- Pathfinding Algorithms (e.g., A* Algorithm)
- Finite State Machines for Game Character Behavior
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Building a Simple Game
- Step-by-Step Guide to Building a Basic Game in C++
- Setting Up Game Entities: Players, Enemies, and Obstacles
- Implementing Game Rules and Win/Loss Conditions
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Working with Game Engines
- Overview of Game Engines (Unity, Unreal Engine, and C++ Integration)
- How to Interface C++ with Game Engines
- Advantages of Using a Game Engine for Game Development
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Optimizing C++ Code for Games
- Performance Considerations in Game Programming
- Code Profiling and Optimization Techniques
- Managing Resources Efficiently (Memory, CPU, etc.)
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Debugging and Testing Your Game
- Debugging Techniques for C++ Game Development
- Common Bugs and How to Fix Them
- Unit Testing and Game Testing Best Practices
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Deploying Your Game
- Preparing Your Game for Release
- Distributing Your Game on Different Platforms
- Packaging and Creating Executables for Various Operating Systems
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Conclusion and Next Steps
- Recap of What You’ve Learned in C++ Game Programming
- Resources for Further Learning and Practice
- Exploring Advanced C++ Game Development Topics
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