Artificial Intelligence for Games Second Edition by Ian Millington, John Funge – Ebook PDF Instant Download/Delivery. 0123747317, 978-0123747310
Full download Artificial Intelligence for Games Second Edition after payment
Product details:
ISBN 10: 0123747317
ISBN 13: 978-0123747310
Author: Ian Millington, John Funge
Artificial Intelligence for Games Second Table of contents:
Part I AI and Games
-
Chapter 1 Introduction
-
What Is AI?
-
Model of Game AI
-
Algorithms, Data Structures, and Representations
-
On the Website
-
Layout of the Book
-
-
Chapter 2 Game AI
-
The Complexity Fallacy
-
The Kind of AI in Games
-
Speed and Memory
-
The AI Engine
-
Part II Techniques
-
Chapter 3 Movement
-
The Basics of Movement Algorithms
-
Kinematic Movement Algorithms
-
Steering Behaviors
-
Combining Steering Behaviors
-
Predicting Physics
-
Jumping
-
Coordinated Movement
-
Motor Control
-
Movement in the Third Dimension
-
-
Chapter 4 Pathfinding
-
The Pathfinding Graph
-
Dijkstra
-
People also search for Artificial Intelligence for Games Second :
cs gy 6943 artificial intelligence for games
a review of artificial intelligence for games
human centred artificial intelligence for games development
artificial intelligence for games 2nd edition pdf