Artificial Intelligence and Literary Creativity Inside the Mind of Brutus A Storytelling Machine 1st Edition by Selmer Bringsjord, David Ferrucci – Ebook PDF Instant Download/Delivery. 1135692459, 9781135692452
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ISBN 10: 1135692459
ISBN 13: 9781135692452
Author: Selmer Bringsjord, David Ferrucci
Is human creativity a wall that AI can never scale? Many people are happy to admit that experts in many domains can be matched by either knowledge-based or sub-symbolic systems, but even some AI researchers harbor the hope that when it comes to feats of sheer brilliance, mind over machine is an unalterable fact. In this book, the authors push AI toward a time when machines can autonomously write not just humdrum stories of the sort seen for years in AI, but first-rate fiction thought to be the province of human genius. It reports on five years of effort devoted to building a story generator–the BRUTUS.1 system. This book was written for three general reasons. The first theoretical reason for investing time, money, and talent in the quest for a truly creative machine is to work toward an answer to the question of whether we ourselves are machines. The second theoretical reason is to silence those who believe that logic is forever closed off from the emotional world of creativity. The practical rationale for this endeavor, and the third reason, is that machines able to work alongside humans in arenas calling for creativity will have incalculable worth.
Artificial Intelligence and Literary Creativity Inside the Mind of Brutus A Storytelling Machine 1st Table of contents:
1 Setting the Stage
1.1The Turing Test Sequence
1.2The Midwife
1.3Philosophy as Engineering
1.4 Lovelace’s Argument From Creativity
1.4.1Moravec’s Response to Lovelace
1.5Is Brutus Creative After All?
1.5.1Brutus and Bodenesque Creativity
1.5.2Brutus and Torrance’s Definition of Creativity
1.5.3Brutus and Hofstadter’s Copycat
1.6Story Generators as Theorem Provers
1.7Why We’re Thoroughgoing Logicists
1.7.1A Two-Horse Race?
1.7.2The Music Box and … Tchaikovsky
1.7.3Why COG Is Doomed
2 Could a Machine Author Use Imagery?
2.1 The Imagery Debate’s Contestants
2.2 The Main Argument Against Computational Imagery
2.3 Temporally Extended Mental Images
2.3.1 First-Order Logic and Logical Systems
2.3.2 OTTER: Test-Bed for Logicist Story Generation
2.3.3 Simple Diagrams
2.3.3.1 Simple Diagrams in HYPERPROOF
2.3.4 So What is a TEMI?
2.4 Defending the Key Premise
2.5 “Strong” vs. “Weak” Story Generation
2.6 So What About Brutus?
3 Consciousness and Creativity
3.1 Brutus as Zombie
3.2 The Conundrum
4 Mathematizing Betrayal
4.1First Stabs at a Definition
4.2Betrayal Calls For an Expressive Logic!
4.2.1Dizzyingly Iterated Beliefs in Detective Stories
4.2.2OTTER Cannot Handle Betrayal
4.2.3Cervantes’ Don Quijote for Skeptics
4.2.4What Shall We Then Do?
4.3On To More Sophisticated Accounts
4.4A Branch Point
4.5Two Popular Objections
4.6Miles to Go Before We Sleep
5 The Narrative-Based Refutation of Church’s Thesis
5.1Can Interestingness Be Formalized?
5.2Mendelson on Church’s Thesis
5.3Background Material
5.4Refuting Mendelson’s Attack
5.5Mendelson’s Rebuttal
5.6Attacking Church’s Thesis From Narrative
5.7Objections
5.7.1Objection 1
5.7.2Objection 2
5.7.3Objection 3
5.7.4Objection 4
5.7.5Objection 5
5.8Arg3 in Context: Other Attacks
5.8.1Kalmár’s Argument Against CT
5.8.2Cleland’s Doubts About CT
5.9And Interestingness in Brutus1?
6 Inside the Mind of Brutus
6.1 Where Are We In History?
6.1.1 TALE-SPIN, and Reaction
6.1.2 Turner’s MINSTREL
6.1.3 The Seven “Magic” Desiderata
6.2 Story Grammars Resurrected
6.3 Brutus: Evolution of a System Architecture
6.3.1 Brutus and Brutus1
6.3.2 Component Configuration
6.3.3 Plot Generation
6.3.4 Story Structure Expansion
6.3.5 Brutus: A Composite Architecture
6.4 Brutus1’s Anatomy: An Introduction
6.4.1 Introduction to the Knowledge Level
6.4.1.1 Domain Knowledge
6.4.1.2Linguistic Knowledge
6.4.1.3 Literary Knowledge
6.4.1.4 Knowledge Usage in Story Generation
6.4.2 Introduction to the Process Level
6.4.3 Implementation Structures and Methods
6.4.3.1Frames
6.4.3.2Relations
6.4.3.3Production Rules
6.5 The Knowledge Level
6.5.1 Domain Knowledge
6.5.1.1 Agents and Events
6.5.1.2 Beliefs
6.5.1.3 Proactive Behavior: Goals, Plans, and Actions
6.5.1.4 Reactive Behavior: Production Rules
6.5.2 Linguistic Knowledge
6.5.3 Literary Knowledge
6.5.3.1 Literary Associations
6.5.3.2 Linking Literary and Linguistic Knowledge
6.5.3.3 Imagistic Expertise
6.6 The Process Level
6.6.1 Setting the Stage: Thematic Instantiation
6.6.2 Developing the Plot Through Simulation
6.6.3 Writing the Story: Outline and Language Generation
6.6.4 Variations on a Theme
6.7 Interestingness: From the Theme Down
6.8 Sample Stories
6.9 Brutus1 on the Web
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