Android Arcade Game App 1st edition by J. F. DiMarzio – Ebook PDF Instant Download/DeliveryISBN: 1430245468, 9781430245469
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Product details:
ISBN-10 : 1430245468
ISBN-13 : 9781430245469
Author : J. F. DiMarzio
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project – Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app – top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.
Android Arcade Game App 1st Table of contents:
Chapter 1 Introduction to Android Gaming
What You Should Know
What You Will Learn
A Brief History of Gaming
The Introduction of Android
Android Game Programming
Summary
Chapter 2 What Is an Arcade Game?
Where Did Arcade-Style Games Originate?
Your Game: Prison Break
In This Book…
Chapter 3: Creating a Menu
Chapter 4: Drawing the Background
Chapter 5: Creating the Player Paddle and Bricks
Chapter 6: Collision Detection and In-Game Physics
Chapter 7: Keeping Score
Chapter 8: Adding More Levels
Summary
Chapter 3 Creating a Menu
Before You Begin
Creating the Splash Screen and Main Menu
PrisonbreakActivity
PBMainMenu
Summary
Chapter 4 Drawing the BackgroundIn
Starting the Game
Creating the SurfaceView and Renderer
Creating the Background Class
Drawing the Background
Summary
Chapter 5 Creating the Player Character and Obstacles
Before You Begin
Creating the Player Paddle Class
Creating the Brick Class
Create the PBBall Class
The PBRow and the PBWall
Calling the Bricks, Paddle, and Ball in the PBGameRenderer
Summary
Chapter 6 Collision Detection
The Purpose of Collision Detection
Collision Detection in Prison Break
Creating the Collision Detection System
The Finished PBGameRenderer
Summary
Chapter 7 Keeping Score
Creating the Scoring Method
Scoring per Brick
Scoring per Row
Summary
Chapter 8 Adding New Levels
Adding Static Levels
Adding Dynamic Levels
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