An Introduction to Object Oriented Programming with Java 5th Edition by Thomas Wu – Ebook PDF Instant Download/Delivery. 0073523305, 9780073523309
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Product details:
ISBN 10: 0073523305
ISBN 13: 9780073523309
Author: Thomas Wu
An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes. Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired. Wu also features a robust set of instructors’ materials including PowerPoint slides, code samples, and quiz questions.
An Introduction to Object Oriented Programming with Java 5th Table of contents:
Part 1: Introduction to Java and Object-Oriented Programming
-
Introduction
- What is Object-Oriented Programming (OOP)?
- Basic Concepts of Programming
- Introduction to Java
- Writing and Running Java Programs
- The Java Development Environment
-
Objects and Classes
- Objects: Definition and Example
- Classes: Defining a Class
- Creating Objects from Classes
- Instance Variables and Methods
- Constructors and Initialization
-
Control Structures
- Decision Making: if, if-else, switch
- Loops: for, while, do-while
- Logical Expressions and Conditions
- Nested Loops and Conditionals
-
Defining Methods
- Method Signature and Parameters
- Return Types and Method Overloading
- Recursion
- Passing Arguments (By Value vs. By Reference)
Part 2: Object-Oriented Design and Advanced Concepts
-
Encapsulation and Information Hiding
- Access Modifiers: public, private, protected, default
- Getters and Setters
- Access Control and Encapsulation
- The
this
Keyword
-
Inheritance
- Basics of Inheritance
- Extending Classes
- Overriding Methods
- The
super
Keyword - Polymorphism and Dynamic Binding
-
Interfaces and Abstract Classes
- Abstract Classes: Definition and Use
- Interfaces: Implementing and Extending
- Abstract Methods and Concrete Methods
- Interface Polymorphism
-
Exception Handling
- The Exception Hierarchy
- try, catch, and finally Blocks
- Throwing and Catching Exceptions
- Built-in Exceptions
- Custom Exceptions
-
Designing and Using Arrays
- Defining Arrays
- Array Operations
- Multidimensional Arrays
- ArrayList and Generic Collections
Part 3: Advanced Topics in Object-Oriented Programming
-
Strings and String Manipulation
- The String Class
- String Methods
- StringBuilder and StringBuffer
- Regular Expressions in Java
-
Java Collections Framework
- Collections Overview
- List, Set, and Map Interfaces
- ArrayList, LinkedList, HashSet, TreeSet
- Iterators and Collections Manipulation
-
Graphical User Interfaces (GUI)
- Introduction to Java GUI
- The Swing Framework
- Event-Driven Programming
- Layout Managers
- Handling Events and User Input
-
Inheritance and Composition
- Inheritance vs. Composition
- Benefits and Trade-offs
- Using Composition to Create Flexible Designs
- Examples of Using Composition
-
Multithreading
- Introduction to Threads
- Creating and Managing Threads
- Synchronization
- Thread Communication
- Deadlocks and Concurrency Issues
Part 4: Application Development and Best Practices
-
File Input/Output
- Reading and Writing Files
- File Streams and Serialization
- Working with Text and Binary Files
- Object Serialization and Deserialization
-
Java Networking
- Introduction to Networking
- Socket Programming
- Client-Server Applications
- Web and Network Protocols in Java
-
Java Database Connectivity (JDBC)
- Introduction to Databases and JDBC
- Connecting to Databases
- Performing SQL Queries
- Result Sets and Updates
-
Design Patterns and Best Practices
- Introduction to Design Patterns
- Common Design Patterns (Singleton, Factory, Observer, etc.)
- Writing Maintainable Code
- Code Refactoring and Optimization
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