An Introduction to Cyberpsychology 2nd Edition by Gráinne Kirwan,Irene Connolly,Hannah Barton,Marion Palmer – Ebook PDF Instant Download/Delivery.9781032603520,1032603526
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ISBN 10:1032603526
ISBN 13:9781032603520
Author:Gráinne Kirwan,Irene Connolly,Hannah Barton,Marion Palmer
An Introduction to Cyberpsychology 2nd Table of contents:
PART 1: INTRODUCTION
Interview 1: Cyberpsychology in Professional Practice
1 Introduction to Cyberpsychology
Chapter Overview
Key Terms
Cyberpsychology: A Brief Synopsis
Cyberpsychology Journals, Conferences, and Research Groups
Aims and Structure of the Book
Part 1: Introduction
Part 2: Human Interactions Online
Part 3: Applied Cyberpsychology
Part 4: Psychology and Technology
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
2 Conducting Online Research
Chapter Overview
Key Terms
Introduction: Good Research
The Internet and Research
Secondary Research Online
Primary Research Online
Observation
Interviews, Questionnaires, and Experiments
Considerations for Online Data Collection
Internet Research Ethics
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
PART 2: HUMAN INTERACTION ONLINE
Interview 2: Cyberpsychology in Professional Practice
3 Computer-Mediated Communication and Online Media
Chapter Overview
Key Terms
Communication Tools Online
A Very Short History of Computer-Mediated Communication
Language and Online Communication
Paralanguage
Acronyms and Abbreviations
Emojis/Graphic Accents/Smileys/Emoticons
Communication Theories
Hyperpersonal Communication
The SIDE Model
The Shannon–Weaver Mathematical Model
Rules Theory/Co-Ordinated Management of Meaning (CMM)
Herb Clark’s Grounding Theory
Other Theories of Communication
Related Concepts
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
4 Self and Identity in Cyberspace
Chapter Overview
Key Terms
Online Behaviour Theories
Equalisation Hypothesis
Social Identity Model of Deindividuation Effects (SIDE) Theory (Leary and Kowalski, 1990)
Impression Management
The Role of Anonymity in Impression Management
Lying or Impression Management?
Broadcasters and Communicators
Identifiable Online Environments
Identity and Self in Anonymous versus Identifiable Online Environments
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
5 The Dark Side of the Internet
Chapter Overview
Key Terms
The Internet and Trolling
Why Do the Trolls Do It?
How Do Trolls Operate?
Prejudice and Stereotyping Online
Stereotyping
Effects of Online Ostracism and Prejudice
How Can We Reduce Prejudice Online?
Sexual Harassment Online
Cyberstalking
Griefing, Toxic Gamer Cultures, and Dark Participation
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
6 Love and Relationships Online
Chapter Overview
Key Terms
Seeking Love Online
Meeting Online: Where, Who, and Why?
What Motivates People to Find Romance Online?
Experiences and Outcomes
Online Dating Profiles
CMC and Its Effect on Online Romance
Self-Presentation and Deception in Online Dating
Shifting Modalities: Moving Offline
Maintaining Relationships Online
Jealousy, Surveillance, and Infidelity
Breaking up
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
7 Attention and Distraction Online
Chapter Overview
Key Terms
Studying in a Multitasking Environment
Using Technology while Studying at Home
Using Technology during Class Time
How Do High Multitaskers Compare to Light Multitaskers?
Ability to Ignore Irrelevant Information
Working Memory Capacity
Skill in Switching from One Thing to Another
Effects of Habitual Multitasking
Impact on Depth of Learning
Why Do People Multitask?
Attention
Alerting and Orienting
Executive Control and Attention Network Test
Training Attention Using Mindfulness and Meditation
Developing Self-Control
The Marshmallow Test: Self-Control and Delayed Gratification
A Digital Marshmallow Test: The Academic Diligence Task
Strategies for Improving Focus and Handling Distraction
Turning Study into a Game
Technology Breaks
Setting up an Intention to Wait to Check Technology
Using Technology to Block Distractions
Listening to Music
Taking a Break from Media: Walking outside in Natural Environment
Value of Time Unplugged
Conclusion
Activities
Discussion Questions
Recommended Reading List
Glossary
References
8 The Dynamics of Groups Online
Chapter Overview
Key Terms
Introduction
Groups: What, How, and Why
Online Groups versus Offline Groups
Reliance on Online Group Membership: Risks/Rewards
How Do People Behave in Online Groups?
Future Directions for Research in Online Groups
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
9 Persuasion and Compliance in Cyberspace
Chapter Overview
Key Terms
What Is Social Influence?
Compliance
Obedience and Authority
Replication Online of Milgram’s Electric Shock Experiments
Conformity
Persuasion
The Yale Model of Persuasive Communication
The Elaboration Likelihood Model (ELM)
Captology
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
10 Privacy and Trust Online
Chapter Overview
Key Terms
Sharing Information Online
Deciding What Information to Share
Cognitive Psychology and Decision Making
Communication Privacy Management
Social Spheres and Space
Paradoxes, Trade-offs, and Gaps
Removing Our Data Online
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
PART 3: APPLIED CYBERPSYCHOLOGY
Interview 3: Cyberpsychology in Professional Practice
11 Forensic Cyberpsychology
Chapter Overview
Key Terms
Cybercrime
Categorising Cybercrime
Forensic Psychology: An Overview
Research Topics in Forensic Psychology
Theories of Crime
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
12 Cyberpsychology and Psychopathology
Chapter Overview
Key Terms
What Is Psychopathology?
What Is the Range of Internet-Based Disorders?
Internet Gaming
Social Networking
Nomophobia and Mobile Phone Usage
Pathological Internet Usage
Treatment Options
Using Technology to Support Recovery and the Treatment of Poor Mental Health
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
13 Sport and Health Cyberpsychology
Chapter Overview
Key Terms
Introduction to Sport Cyberpsychology
Athletes’ Technology Use
Wearable Technologies: Activity, Sleep, and Psychological States
Sport Psychology Consultants’ Technology Use
Athletes’ Social Media (SM) Use
Health Cyberpsychology
Technology and Health
Health Information Searching Online: Benefits and Risks
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
14 The Online Workplace
Chapter Overview
Key Terms
Organisations Today: The Online Workplace
What about Today?
The Challenges Technology Poses for Today’s Workplaces
It’s a New World: The Virtual Environment
Virtual Teams
The Challenges That Technology Poses for Modern People
The Darker Side of Technology
The Challenges for the Future of Work
Back to the Future?
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
15 The Internet as an Educational Space
Chapter Overview
Key Terms
The Internet and Its Impact on Learning
Learning Using the Internet
Interrogating Learning and the Internet
Future Trends
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
16 Consumer Cyberpsychology and Online Marketing
Chapter Overview
Key Terms
Who Shops Online?
The Factors Affecting Online Shopping Acceptance
Motivation for Shopping Online
Consumer–Brand Relationships
eLoyalty and Retention of Customers
Decision-Making and Purchase Satisfaction
Persuasion
The Impact of Design on Persuasion
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
17 Young People and the Internet
Chapter Overview
Key Terms
The Positive Role of Technology
Gaming
Cyberbullying
Psychological Effects of Cybervictimisation
Tackling Cyberbullying
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
18 Older Adults in the Digital Age
Chapter Overview
Key Terms
Technology Adoption
Technology for Communication
Digital inclusion
Positive Impacts of Technology on Older Adults
Negative Impacts of Technology on Older Adults
Online Scams
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
PART 4: PSYCHOLOGY AND TECHNOLOGY
Interview 4: Cyberpsychology in Professional Practice
19 Human–Computer Interaction
Chapter Overview
Key Terms
Introduction
Who Is Involved?
The Origins of Human–Computer Interaction
The Current State of the Field
Human–Computer Interaction in Practice
Gathering Requirements
Designing and Prototyping
Evaluation
Cyberpsychology and Human–Computer Interaction
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
20 Gaming
Chapter Overview
Key Terms
An Introduction to Video Gaming
Introduction
What Are Video Games?
The Evolution of Video Games
What Types of Games Are There?
The Psychology of Video Gaming
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
21 Psychological Applications of Virtual and Augmented/Mixed Reality
Chapter Overview
Key Terms
Virtual Reality Equipment
Head Mounted Displays
Other Virtual Reality Equipment
Mixed Reality and Augmented Reality
Presence
Virtual Reality as a Treatment Tool
Anxiety Disorders
Addictions and Eating Disorders
Virtual Reality as a Diagnostic Tool: Paranoia and Attention Deficit Hyperactivity Disorder
Virtual Reality as Pain Management
Virtual Reality in Psychological Research
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
22 The Psychology of Artificial Intelligence
Chapter Overview
Key Terms
Defining and Testing Artificial Intelligence
Social Robotics
Applications of Artificial Intelligence
Cognitive Psychology
Gaming
Customer Services and User Interfaces
Psychotherapy
Companionship
Artificial Intelligence in the Future
Conclusion
Activity
Discussion Questions
Recommended Reading List
Glossary
References
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