Algorithms for Image Processing and Computer Vision 2nd Edition by Parker – Ebook PDF Instant Download/Delivery. 0470643854, 978-0470643853
Full download Algorithms for Image Processing and Computer Vision 2nd Edition after payment
Product details:
ISBN 10: 0470643854
ISBN 13: 978-0470643853
Author: J. R. Parker
applications
Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It’s an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists who require highly specialized image processing.
- Algorithms now exist for a wide variety of sophisticated image processing applications required by software engineers and developers, advanced programmers, graphics programmers, scientists, and related specialists
- This bestselling book has been completely updated to include the latest algorithms, including 2D vision methods in content-based searches, details on modern classifier methods, and graphics cards used as image processing computational aids
- Saves hours of mathematical calculating by using distributed processing and GPU programming, and gives non-mathematicians the shortcuts needed to program relatively sophisticated applications.
Algorithms for Image Processing and Computer Vision, 2nd Edition provides the tools to speed development of image processing applications.
Algorithms for Image Processing and Computer Vision 2nd Table of contents:
Chapter 1: Practical Aspects of a Vision System
OpenCV
The Basic OpenCV Code
The IplImage Data Structure
Reading and Writing Images
Image Display
An Example
Image Capture
Interfacing with the AIPCV Library
Website Files
References
Chapter 2: Edge-Detection Techniques
The Purpose of Edge Detection
Traditional Approaches and Theory
Models of Edges
Noise
Derivative Operators
Template-Based Edge Detection
Edge Models: The Marr-Hildreth Edge Detector
The Canny Edge Detector
The Shen-Castan (ISEF) Edge Detector
A Comparison of Two Optimal Edge Detectors
Color Edges
Source Code for the Marr-Hildreth Edge Detector
Source Code for the Canny Edge Detector
Source Code for the Shen-Castan Edge Detector
Website Files
References
Chapter 3: Digital Morphology
Morphology Defined
Connectedness
Elements of Digital Morphology — Binary Operations
Binary Dilation
Implementing Binary Dilation
Binary Erosion
Implementation of Binary Erosion
Opening and Closing
MAX — A High-Level Programming Language for Morphology
The “Hit-and-Miss” Transform
Identifying Region Boundaries
Conditional Dilation
Counting Regions
Grey-Level Morphology
Opening and Closing
Smoothing
Gradient
Segmentation of Textures
Size Distribution of Objects
Color Morphology
Website Files
References
Chapter 4: Grey-Level Segmentation
Basics of Grey-Level Segmentation
Using Edge Pixels
Iterative Selection
The Method of Grey-Level Histograms
Using Entropy
Fuzzy Sets
Minimum Error Thresholding
Sample Results From Single Threshold Selection
The Use of Regional Thresholds
Chow and Kaneko
Modeling Illumination Using Edges
Implementation and Results
Comparisons
Relaxation Methods
Moving Averages
Cluster-Based Thresholds
Multiple Thresholds
Website Files
References
Chapter 5: Texture and Color
Texture and Segmentation
A Simple Analysis of Texture in Grey-Level Images
Grey-Level Co-Occurrence
Maximum Probability
Moments
Contrast
Homogeneity
Entropy
Results from the GLCM Descriptors
Speeding Up the Texture Operators
Edges and Texture
Energy and Texture
Surfaces and Texture
Vector Dispersion
Surface Curvature
Fractal Dimension
Color Segmentation
Color Textures
Website Files
References
Chapter 6: Thinning
What Is a Skeleton?
The Medial Axis Transform
Iterative Morphological Methods
The Use of Contours
Choi/Lam/Siu Algorithm
Treating the Object as a Polygon
Triangulation Methods
Force-Based Thinning
Definitions
Use of a Force Field
Subpixel Skeletons
Source Code for Zhang-Suen/Stentiford/Holt Combined Algorithm
Website Files
References
Chapter 7: Image Restoration
Image Degradations — The Real World
The Frequency Domain
The Fourier Transform
The Fast Fourier Transform
The Inverse Fourier Transform
Two-Dimensional Fourier Transforms
Fourier Transforms in OpenCV
Creating Artificial Blur
The Inverse Filter
The Wiener Filter
Structured Noise
Motion Blur — A Special Case
The Homomorphic Filter — Illumination
Frequency Filters in General
Isolating Illumination Effects
Website Files
References
Chapter 8: Classification
Objects, Patterns, and Statistics
Features and Regions
Training and Testing
Variation: In-Class and Out-Class
Minimum Distance Classifiers
Distance Metrics
Distances Between Features
Cross Validation
Support Vector Machines
Multiple Classifiers — Ensembles
Merging Multiple Methods
Merging Type 1 Responses
Evaluation
Converting Between Response Types
Merging Type 2 Responses
Merging Type 3 Responses
Bagging and Boosting
Website Files
References
Chapter 9: Symbol Recognition
The Problem
OCR on Simple Perfect Images
OCR on Scanned Images — Segmentation
Noise
Isolating Individual Glyphs
Matching Templates
Statistical Recognition
OCR on Fax Images — Printed Characters
Orientation — Skew Detection
The Use of Edges
Handprinted Characters
Properties of the Character Outline
Convex Deficiencies
Vector Templates
Neural Nets
A Simple Neural Net
A Backpropagation Net for Digit Recognition
The Use of Multiple Classifiers
Merging Multiple Methods
Results From the Multiple Classifier
Printed Music Recognition — A Study
Source Code for Neural Net Recognition System
Website Files
References
Chapter 10: Content-Based Search — Finding Images by Example
Searching Images
Maintaining Collections of Images
Features for Query by Example
Color Image Features
Mean Color
Color Quad Tree
Hue and Intensity Histograms
Comparing Histograms
Requantization
Results from Simple Color Features
Other Color-Based Methods
Grey-Level Image Features
Grey Histograms
Edge Density — Boundaries Between Objects
Spatial Considerations
Texture
Data Sets
Website Files
References
Chapter 11: High-Performance Computing for Vision and Image Processing
Paradigms for Multiple-Processor Computation
Shared Memory
Message Passing
Execution Timing
Using clock()
Using QueryPerformanceCounter
The Message-Passing Interface System
Installing MPI
Using MPI
Inter-Process Communication
Real Image Computations
Using a Computer Network — Cluster Computing
A Shared Memory System — Using the PC Graphics Processor
GLSL
OpenGL Fundamentals
Practical Textures in OpenGL
Shader Programming Basics
Vertex and Fragment Shaders
Required GLSL Initializations
Reading and Converting the Image
Speedup Using the GPU
Developing and Testing Shader Code
Finding the Needed Software
People also search for Algorithms for Image Processing and Computer Vision 2nd:
5 algorithms for computer vision and give descriptions for each
5 algorithms for computer vision
3a image processing
r computer vision