Advances in Web Based Learning ICWL 2008 7th International Conference Jinhua China August 20 22 2008 Proceedings 1st Edition by Frederick Li, Jianmin Zhao, Timothy Shih, Rynson Lau, Qing Li, Dennis McLeod – Ebook PDF Instant Download/Delivery. 9783540850335 ,3540850333
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ISBN 10: 3540850333
ISBN 13: 9783540850335
Author: Frederick Li, Jianmin Zhao, Timothy Shih, Rynson Lau, Qing Li, Dennis McLeod
Advances in Web Based Learning ICWL 2008 7th International Conference Jinhua China August 20 22 2008 Proceedings 1st Edition Table of contents:
- On Properly Using Technologies to Make E-Learning Effective
- Introduction
- Textual Contents
- Non-textual Contents
- Engaging the Learners
- Online Social Networking
- Concluding Remarks
- References
- Richness Versus Parsimony Antecedents of Technology Adoption Model for E-Learning Websites
- Introduction
- Literature Review
- The Technology Acceptance Model (TAM)
- The Perceived Characteristics of Innovating (PCI) Constructs
- TAM Versus PCI
- Research Methodology
- Characteristics of the Sample and Study Context
- Instrument Development
- Analysis and Results
- Measurement Model
- Structural Model
- Discussion
- References
- Exploring a Computer–Assisted Managing System with Competence Indicators in Taiwan
- Introduction
- Grade 1-9 Curriculum Learning System
- System Structure
- CIs and the Index of Knowledge Map
- System Components
- Method
- Experimental Environment
- Participants
- Equipment
- Results
- Conclusion
- References
- e-Learning Issues under an Affective Perspective
- Introduction
- Basic Issues of Affective Computing
- Personality and Five-Factor Model
- Emotions, Mood and the OCC Model
- The Architecture of the MENTOR
- Recognizing the Emotions of the Student
- Providing the Student with the Appropriate Affective Tactic
- Conclusions and Further Work
- References
- Recommendation in Education Portal by Relation Based Importance Ranking
- Introduction
- Problem Statements
- Relation Based Importance Ranking
- Brief Introduction of Our Approach
- Detail Introduction of Our Approach
- Experiments
- Related Works
- Conclusions
- References
- Research on Learning Resources Organization Model
- Introduction
- Learning Object and Its Granularity
- Granularity of Learning Object and Learning Content Hierarchy
- Learning Content Hierarchy
- Learning Resource Organization Model
- Pre-test
- Scheduling Algorithm of Knowledge Points
- Post-test and Evaluation
- Application of Learning Resources Organization Model
- Conclusions
- References
- Web Contents Extracting for Web-Based Learning
- Introduction
- Related Works
- Block Partition of Web Page
- Block Distribution and Main Contents Extraction
- Experiments and Results
- Dataset
- Experiment 1
- Experiment 2
- Experiment 3
- Experiment 4
- Conclusions
- References
- ERDRM: A Digital Rights Management System Model for Educational Resources
- Introduction
- Current DRM Systems
- Classification of DRM Systems
- Decisive Concepts in DRM
- Digital Rights Management in Education
- Specific Requirements Presented by Education
- Security Technology Issues
- The ERDRM System Model
- Functional Components of the Model
- Expression, Control and Implementation of Rights
- DRM System on e-Learning Platform
- Conclusion
- References
- Course Material Research Based on Perti Net
- Introduction
- Knowledge Point
- Overview of KP
- Relationships among KP
- KP Net Diagram
- Material
- Material Set
- Relationship among Material Set
- MS Net
- The MS Specialty Research
- Material Petri Net (MPN)
- Transformation from MS Net Graph to MPN
- Experiment
- Conclusion
- References
- The Practice and Experience Sharing of Three-Year Peer Coaching Program in Taiwan
- Introduction
- Team Members of the Peer Coaching Program
- Implementation Procedure of the Peer Coaching Program
- Design of Training Material for the Peer Coaching Program
- The Application of the PBL.NET in Professional Development
- Framework of the PBL.NET
- Significance of the PBL.NET
- The PBL Materials with WebQuest Design
- Evaluation of Peer Coaching Project in Taiwan
- The Purpose of Evaluation
- Results and Discussion
- Empirical Studies
- Interview
- Summary for Evaluation Results
- Conclusions
- References
- eKnowledge Repositories in eLearning 2.0: UNITE – a European-Wide Network of Schools
- Introduction
- Background
- State of the Art and Challenges
- UNITE – a European-Wide Next Generation Network of Schools
- eLearning 2.0 Technical Platforms
- Functional Design
- System Architecture
- The UNITE Platform
- The Platform Validation
- Enhanced eKnowledge Repositories
- eKnowledge Domains
- Content Patterns
- eKnowledge Management Tools
- The Implementation of UNITE in School Settings
- Scenario Planning
- Scenario Implementation
- Validation
- Platform and Process Improvement
- Concluding Remarks and Future Work
- References
- The Research on the Case Learning Activity Sustained by a Web-Based Case Assisted Study Environment
- Introduction
- Learning Object Selection
- Research Plan and Implementation
- Results and Discussion
- About Study Environment
- About Learning Object
- About Study Process
- About Study Evaluation
- Conclusions
- References
- An Artificial Intelligence Course Used to Investigate Students’ Learning Style
- Introduction
- SystemOverview
- Learning Objects Indexing and Organization
- AI Course Description
- Behavioural Patterns
- Conclusions
- References
- Modeling Units of Assessment for Sharing Assessment Process Information: Towards an Assessment Proce
- Introduction
- Objectives, Approach, Benefits, and Requirements
- The Conceptual Model of APS
- Semantic Aggregation Model
- Conceptual Structure Model
- Process Structure Model
- An Initial Validation of the Conceptual Model
- Conclusions and Future Work
- References
- A Method to Find Learner’s Key Characteristic in Wed-Based Learning
- Introduction
- Related Work
- Concepts and Definitions
- Find the Key Personality Characteristic Attributes
- Experiments and Analysis
- Conclusion
- References
- Computer-Aided Generation of Item Banks Based on Ontology and Bloom’s Taxonomy
- Introduction and Related Works
- Proposed System Architecture
- A Pilot Study Exploring the Difficulty of Manual Item Creation
- Course Material Knowledge Ontology
- Test Item Structure Ontology
- CAGIS System Architecture
- Computer-Aided Generation of Item Subsystem
- Structure Rules of Knowledge Type and Item Generation Method
- Evaluation of System Effectiveness
- Conclusions and Future Research
- References
- Motivating Students through On-Line Competition: An Analysis of Satisfaction and Learning Styles
- Introduction
- Learning Styles and Competitive Learning
- The QUESTournament System
- Research Methodology
- Hypotheses
- Methodology and Instruments
- Data Collection
- Analysis and Results
- Analysis of Students’ Satisfaction and Motivation
- Conclusion
- References
- Collaborative Learning Tool Applying to C Programming Language
- Introduction
- Related Work
- Collaborative Learning
- Teach / Learn C programming Language
- Voice over Internet Protocol
- System Architecture
- Discussion
- Conclusion and Future Works
- References
- Design and Implementation of an Internet-Based Platform for C Language Learning
- Introduction
- System Architecture and Function
- Design and Implementation of Compile Error-Check
- Design and Implementation of Logic Error-Check
- An Example in the System
- Conclusion
- References
- Virtual Education System for the C Programming Language
- Introduction
- Virtual Learning System for the C Programming Language
- Lecture Notes
- Implementation of a Web-Based C Compiler
- Online Report and Examination
- Student Response to C Programming Lecture
- Conclusions and Future Work
- References
- Development of Contents Improving the Effectiveness of Self Learning, for the C Program Language
- Introduction
- Interactive Contents Model
- Practical Contents Model
- Process Contents Model
- Animation Contents Model
- Implementation of Contents Using JAVA, FLASH
- The Flash Production of a C Language Standard Function
- Flash Animation Production to Understand Concepts
- Production of a JAVA Applet for the Purpose of Understanding Algorithms
- Conclusion and Future Works
- References
- Introductory C Programming Language Learning with Game-Based Digital Learning
- Introduction
- Software Design
- Road Map
- Presentation
- Example
- Exercise
- Test
- Progress Evaluation
- Comparison
- Conclusions
- References
- Interactive Video Game Platform for Game-Based Learning
- Introduction
- Related Work
- Interactive Video Technologies
- Game-Based Learning Systems
- System Architecture
- Interaction Design
- Relationship between Interaction and Knowledge Delivery
- Rewards to Users
- Implementation
- Scenario Editor
- Object Editor
- Gaming Platform
- The Scenarios
- Experimental Results
- Conclusion
- References
- Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment
- Introduction
- U-GBL Environment and Workflow
- U-GBL System Modules
- Game Server Modules
- Authoring Tool Modules
- Learning Client Modules
- U-GBL Game Content Design
- U-GBL Assessment Content Design
- Conclusion and Future Work
- References
- From Story-Telling to Educational Gaming: The Bamiyan Valley Case
- Introduction
- TEL for Vocational Training: Story-Telling and Educational Gaming Revisited
- Related Work
- Related Work on Story-Telling
- Related Work on Educational Games
- Conclusion
- Creating Educational Games from Non-linear Digital Stories
- Using MIST to Compose Non-linear Digital Stories
- Using to Transform Non-linear Digital Stories into Educational Games
- The Bamiyan Valley Case-Study
- Conclusions and Future Work
- References
- Three Layered Thinking Model for Designing Web-Based Educational Games
- Introduction
- Perspectives on Web-Based Educational Games
- Pedagogic Considerations in Web-Based Educational Games
- Characteristics of University Students/Learners/Game Players
- Context
- Internal Representational World of the Game Program Code
- The Three Layered Thinking Model of Game Design
- Validating the Model
- Profile of Learners/Students
- Game Style, Task and Interface Design
- Skill Enhancement Design
- Challenge Design
- Pleasure Design
- Concentration Design
- Total Achievement on Educational Game
- Survey on Learners’ Engagement
- Conclusions
- References
- Learning Kruskal’s Algorithm, Prim’s Algorithm and Dijkstra’s Algorithm by Board Game
- Introduction
- Related Work
- Brief Describe the Three Minimum Spanning Tree Theories We Use
- Dijkstra’s Minimum Spanning Tree
- Prim’s Minimum Spanning Tree
- Kruskal’s Minimum Spanning Tree
- What Is “Ticket to Ride”
- Design of Combining Minimum Spanning Tree Theories and Ticket to Ride
- Necessary Properties of the Game
- The Limitation of This Game
- Game Progress
- Game Regulations
- Score Rules
- Comparison
- Conclusion
- References
- A Virtual Laboratory Platform Based on Integration of Java and Matlab
- Introduction
- Related Research
- The Architecture of VL-JM Platform
- The Implementation of VL-JM Platform
- The Implementation of Server
- The Implementation of Client
- Digital Communication Virtual Laboratory
- Conclusion
- References
- Multi-agent Framework Support for Adaptive e-Learning
- Introduction
- System Architecture
- System Architecture and Components
- Interface Design
- Personalized Web-Based Tutoring
- On-Line Helping
- Courseware/Testing Items Management
- Experiment and Evaluation
- Conclusions
- References
- Construction of Project-Based Virtual Learning Community
- Introduction
- Definitions of PBL and Project-Based Virtual Learning Community
- Components of Project-Based Virtual Learning Community
- A Model of Project-Based Virtual Learning
- Development of Project-Based Virtual Learning Community
- How to Restrict the Number of a Group’s Members
- Important Techniques in the Module of Research
- How to Sum Up Learner’s Achievements
- The Module of Achievement Inquiry
- Conclusion
- References
- Methodology for Supporting Novel Model of E-Learning Platform in Grid Architecture
- Introduction
- E-Learning Systems and Grid Computing
- Proposed E-Learning Grid Architecture
- Optimization on Grid Portal Structure
- Conclusion and Future Works
- References
- Constructing a Multi-Monitor Displays System for Learning
- Introduction
- Literature Review
- Multiple Monitors
- Multimedia Learning
- The Structure of the MMD System
- The MMD System Structure
- The Functions of the MMD Authoring Mode
- The Functions of the MMD Presentation Mode
- Methods
- Instructional Design
- Instruments
- Results
- Conclusion
- References
- Digital Content Development of Folklore Artifacts and Activities for Folklore Education
- Introduction
- Materials and Methods
- Digitization of Folklore Artifacts
- Digitization of Folklore Activities
- Web Implementation with Xml for Data Exchange among Museums
- Results
- Discussion and Conclusion
- References
- Automated Chinese Handwriting Error Detection Using Attributed Relational Graph Matching
- Introduction
- Our Proposed Method
- Overview
- Spatial Relationship in Chinese Character
- Complete ARG Representation of Chinese Character
- Error-Tolerant Graph Matching
- Pruning Strategy
- Post-processing for Detecting Spatial Relationship Errors
- Feedback for Revealing Handwriting Errors
- Experimental Results
- Dataset
- Results and Discussions
- Conclusion
- References
- A New Chinese Speech Synthesis Method Apply in Chinese Poetry Learning
- Introduction
- The Prosody Feature of the Chinese Poetry
- The Chinese Poetry Prosody Model
- The Syllable Prosody
- The Word Prosody
- The Sentence Prosody
- The Speech Synthesis Method
- Speech Synthesis Algorithm
- The Programming Implementation
- Experiment and Conclusion
- References
- Comparing the Impact of Two Different Designs for Online Discussion
- Introduction
- Theoretical Rationale for Online Discussion
- Designs for Online Discussion
- Purpose of Study
- Method
- Context of Study
- Subjects of Study
- Results
- Student Participation
- Instructor Involvement
- Student Interactivity
- Opportunities for Questions
- Evidence of New Learning
- Conclusions and Discussions
- References
- A Sociogram Analysis on Group Interaction in an Online Discussion Forum
- Introduction
- Method
- Sociogram
- Participants
- Online Learning Environment
- Data Collection
- Data Analysis
- Interaction within Group One
- Interaction within Group Two
- Interaction within Group Three
- Interaction within Group Four
- Interaction within Group Five
- Discussions
- Conclusions
- References
- Another Dimension of Web-Based Learning: Psychological Bestirring
- Foreword
- Psychological Distance, Bestirring and Online Learning Performance Model
- Psychological Distance
- Psychological Bestirring
- Examining the Learning Environment from the New Dimension
- Online Learning Performance Model
- Borrowing of Logistic Model and Curve
- The Restriction of Psychological Distance and the Utilization of Psychological Bestirring
- Negative Effects of Psychological Distance on Distance Learning
- Potential of Web-Based Learning Framework to Enhance Psychological Bestirring
- Suggestions about Utilization of Psychological Bestirring
- Conclusion
- References
- Construct Teacher Community in E-Learning System
- Introduction
- Our Practices of Organizing the Teacher Community
- The Purpose of CPAS
- The Result of Putting It into Practice
- Share with Other Teachers
- Designing the Community Environment
- Teacher Communities Based on Course or Subject
- Personal Space and Common Space
- Picked Resources
- The Mechanism of Intercourse between Teachers
- Problems in Use
- References
- The Design and Implement of Knowledge Building Classroom Based on Web2.0
- Introduction
- Theory of KBC
- Implementation of the Knowledge Building Classroom
- The Function of the Knowledge Building Classroom
- Process of Community Knowledge Building in the Knowledge Building Classroom
- The Support Providing to the Knowledge Building Classroom from Web2.0 Technology
- The Application of the Knowledge Building Classroom
- Conclusion and Future Work
- References
- An Online Theme-Based Collaborative Learning System
- Introduction
- System Design
- An Online Theme-Based Collaborative Learning Model: OTBCL Model
- System Architecture
- User Interface Design
- Learning Portfolio Design
- System Implementation
- Case Study
- Analysis of Sharing Resources
- Analysis of Participation in Online Virtual Forums
- Conclusions and Future Work
- References
- Design on Collaborative Virtual Learning Community and Learning Process Visualization
- Introduction
- Background
- Rationale
- The Learning Theory of Constructivism
- Theory of Learning Process
- Subject Characteristic
- The Architecture of Collaborative Learning Community
- Community Architecture
- Collaborative Learning Room
- Visual Process Chart (VPC)
- Realization of Virtual Learning Community
- Conclusions and Perspectives
- References
- The Design of Web-Based Personal Collaborative Learning System (WBPCLS) for Computer Science Courses
- Introduction
- The System Design
- The Learner Feature Selection
- The Intelligent Course Recommendation
- The Optimal Collaborative Partner Discovery
- The Optimal Group Formation
- Conclusion
- References
- An E-Learning System Engineering Ontology Model on the Semantic Web for Integration and Communicatio
- Introduction
- Integrated E-Learning System Analysis
- Web Layer
- Application Services Layer
- Agent System Layer
- Ontology and E-Learning System
- Ontology
- Semantic Ontology Mapping Model
- Communication Module Based on SOAP and ONTOLOGY
- A Case Study
- UDDI-Based Service Discovery Module
- Communications Module Based on SOAP and ONTOLOGY
- Conclusions and Ongoing Work
- References
- A Semantic Grid Application for E-Learning Data Sharing
- Introduction
- Technical Approach and System Architecture
- Technical Approach
- Layered Architecture
- The E-Learning Ontology
- Working Scenarios and Semantic Tools
- Typical Use Cases of E-Learning Semantic Grid
- Semantic Tools for E-Learning Semantic Grid
- Related Work
- Summary and Future Work
- References
- Ontology-Based Description of Learning Object
- Introduction
- Learning Object
- Definitions and Characters of Learning Object
- Learning Object Metadata
- The Metadata Is Not Enough
- Ontology
- Definitions
- Ontology and Education
- Ontology-Based Description of Learning Object
- Ontology Is Necessary
- Learning Object Ontology (OntoLo)
- Learning Object Ontology Sharable Model
- Conclusion and Further Research
- References
- Studies on Human Computer Interface Design of Chinese Mobile Phone Users
- Introduction
- The Effects of Background and Font Color on Chinese Text Presentation
- Message Reading Efficiency on Color Screen Mobile Phones
- Menu Style of the Mobile Phone Interface on Operation Efficiency
- Conclusion
- References
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