About Face the Essentials of Interaction Design 4th Edition by Alan Cooper – Ebook PDF Instant Download/Delivery. 9781118766583 ,111876658X
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ISBN 10: 111876658X
ISBN 13: 9781118766583
Author: Alan Cooper
About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.
The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect “design” as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don’t live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today’s design practitioners and developers.
Updated information includes:
- Contemporary interface, interaction, and product design methods
- Design for mobile platforms and consumer electronics
- State-of-the-art interface recommendations and up-to-date examples
- Updated Goal-Directed Design methodology
Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.
About Face the Essentials of Interaction Design 4th Edition Table of contents:
Part I: Goal-Directed Design
CH 1: A Design Process for Digital Products
The Consequences of Poor Product Behavior
Why Digital Products Fail
Planning and Designing Product Behavior
Recognizing User Goals
Implementation Models and Mental Models
An Overview of Goal-Directed Design
CH 2: Understanding the Problem: Design Research
Qualitative versus Quantitative Data in Design Research
Goal-Directed Design Research
Interviewing and Observing Users
Other Types of Qualitative Research
Research Is Critical to Good Design
CH 3: Modeling Users: Personas and Goals
Why Model?
The Power of Personas
Why Personas Are Effective
Understanding Goals
Constructing Personas
Personas in Practice
Other Design Models
CH 4: Setting the Vision: Scenarios and Design Requirements
Bridging the Research-Design Gap
Scenarios: Narrative as a Design Tool
Design Requirements: The “What” of Interaction
The Requirements Definition Process
CH 5: Designing the Product: Framework and Refinement
Creating the Design Framework
Refining the Form and Behavior
Validating and Testing the Design
CH 6: Creative Teamwork
Small, Focused Teams
Thinking Better, Together
Working Across Design Disciplines
The Extended Team
Establishing a Creative Culture
Identifying Skill Levels in Designers
Collaboration Is the Key
Part II: Designing Behavior and Form
CH 7: A Basis for Good Product Behavior
Design Values
Interaction Design Principles
Interaction Design Patterns
CH 8: Digital Etiquette
Designing Considerate Products
Designing Smart Products
Designing Social Products
CH 9: Platform and Posture
Product Platforms
Product Postures
Postures for the Desktop
Postures for the Web
Postures for Mobile Devices
Postures for Other Platforms
Give Your Apps Good Posture
CH 10: Optimizing for Intermediates
Perpetual Intermediates
Inflecting the Interface
Designing for Three Levels of Experience
CH 11: Orchestration and Flow
Flow and Transparency
Orchestration
Harmonious Interactions
Motion, Timing, and Transitions
The Ideal of Effortlessness
CH 12: Reducing Work and Eliminating Excise
Goal-Directed Tasks versus Excise Tasks
Types of Excise
Excise Is Contextual
Eliminating Excise
Other Common Excise Traps
CH 13: Metaphors, Idioms, and Affordances
Interface Paradigms
Building Idioms
Manual Affordances
Direct Manipulation and Pliancy
Escape the Grip of Metaphor
CH 14: Rethinking Data Entry, Storage, and Retrieval
Rethinking Data Entry
Rethinking Data Storage
Rethinking Data Retrieval
CH 15: Preventing Errors and Informing Decisions
Using Rich Modeless Feedback
Undo, Redo, and Reversible Histories
What If: Compare and Preview
CH 16: Designing for Different Needs
Learnability and Help
Customizability
Localization and Globalization
Accessibility
CH 17: Integrating Visual Design
Visual Art and Visual Design
The Elements of Visual Interface Design
Visual Interface Design Principles
Visual Information Design Principles
Consistency and Standards
Part III: Interaction Details
CH 18: Designing for the Desktop
Anatomy of a Desktop App
Windows on the Desktop
Menus
Toolbars, Palettes, and Sidebars
Pointing, Selection, and Direct Manipulation
CH 19: Designing for Mobile and Other Devices
Anatomy of a Mobile App
Mobile Navigation, Content, and Control Idioms
Multi-Touch Gestures
Inter-App Integration
Other Devices
CH 20: Designing for the Web
Page-Based Interactions
The Mobile Web
The Future
CH 21: Design Details: Controls and Dialogs
Controls
Dialogs
Eliminating Errors, Alerts, and Confirmations
The Devil Is in the Details
Appendix A: Design Principles
Appendix B: Bibliography
Titlepage
Copyright
Credits
Dedication
About the Authors
Acknowledgments
Foreword
Introduction to the Fourth Edition
A Brief History of Interaction Design
IxD and User Experience
What This Book Is and What It Is Not
How This Book Is Structured
Changes Since the Third Edition
Examples Used in This Book
Who Should Read This Book
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End-User License Agreement
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