3D Rendering in Computer Graphics 1st Edition by Patria Dobbins ISBN 0131788724 9788132342649

Original price was: $50.00.Current price is: $35.00.

Authors:Dobbins, Patria , Series:IT & Computer [189] , Tags:Computer Engineering; Information Management , Author sort:Dobbins, Patria , Languages:Languages:eng , Published:Published:Jan 2012 , Publisher:White Word Publications , Comments:Comments:Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a 30th of a second (or one frame, in the case of 30 frame-per-second animation). The goal here is primarily speed and not photo-realism. In fact, exploitations can be applied in the way the eye ‘perceives’ the world, and as a result the final image presented is not necessarily that of the real-world, but one close enough for the human eye to tolerate. Rendering software may simulate such visual effects as lens flares, depth of field or motion blur. These are attempts to simulate visual phenomena resulting from the optical characteristics of cameras and of the human eye. These effects can lend an element of realism to a scene, even if the effect is merely a simulated artifact of a camera. This is the

SKU: EB-11054 Category: Tags: , ,