3D Computer Graphics: A Mathematical Introduction with OpenGL 1st Edition by Samuel R Buss – Ebook PDF Instant Download/Delivery. 0521821037, 9780521821032
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Product details:
ISBN 10: 0521821037
ISBN 13: 9780521821032
Author: Samuel R Buss
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book’s web site.
3D Computer Graphics: A Mathematical Introduction with OpenGL 1st Table of contents:
Section 1: Introduction to 3D Graphics
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Introduction to 3D Computer Graphics
- What is 3D Graphics?
- Applications of 3D Graphics
- Overview of the Rendering Pipeline
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Mathematics for 3D Graphics
- Vectors and Scalars in 3D Space
- Coordinate Systems and Coordinate Transformations
- Matrix Operations and Their Role in Graphics
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Introduction to OpenGL
- Overview of OpenGL
- Setting Up an OpenGL Development Environment
- Basic OpenGL Functions and Usage
Section 2: Geometrical Foundations
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Vectors and Points in 3D Space
- Vector Operations: Addition, Subtraction, and Scalar Multiplication
- Dot Product and Cross Product
- Representation of Points and Vectors in 3D
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Transformations in 3D Space
- Translation, Scaling, and Rotation
- Using Matrices for Transformations
- Homogeneous Coordinates and Transformation Matrices
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3D Projections
- Perspective Projection
- Orthographic Projection
- Projection Matrices and Their Use in OpenGL
Section 3: Rendering and Viewing
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Viewing and Camera Models
- Camera Coordinates and View Transformations
- Setting Up a Camera in OpenGL
- Field of View and Viewport Transformation
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Lighting and Shading
- Types of Lighting: Ambient, Diffuse, and Specular
- The Phong Reflection Model
- OpenGL Lighting Models and Shaders
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Texturing in 3D Graphics
- Basics of Texture Mapping
- Mapping Textures to 3D Surfaces
- Texture Coordinates and OpenGL Texture Functions
Section 4: Advanced Rendering Techniques
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Modeling and Representation of 3D Objects
- Parametric Curves and Surfaces
- Mesh Representation and Polygonal Models
- Constructing 3D Objects from Primitives
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Hidden Surface Removal
- Depth Buffer and Z-Buffer Techniques
- Backface Culling and Clipping
- Optimizing Rendering with Efficient Algorithms
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Shading Techniques
- Flat Shading, Gouraud Shading, and Phong Shading
- Normal Mapping and Bump Mapping
- Real-time Shading in OpenGL
Section 5: Animation and Special Effects
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Animation Fundamentals
- Keyframe Animation and Interpolation Techniques
- Physics-Based Animation: Rigid Body and Particle Systems
- Transforming and Animating 3D Objects
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Special Effects in 3D Graphics
- Fog, Shadows, and Reflection Techniques
- Real-time Effects Using OpenGL
- Post-processing Effects in 3D Rendering
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Performance Optimization in 3D Graphics
- Reducing Computation Time with Efficient Algorithms
- Level of Detail (LOD) and Culling Techniques
- Hardware Acceleration and OpenGL Optimization
Section 6: Practical OpenGL Applications
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OpenGL Shading Language (GLSL)
- Basics of GLSL and Shader Programming
- Writing Vertex and Fragment Shaders
- Integrating Shaders with OpenGL Code
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Interactive Graphics and User Input
- Handling Mouse and Keyboard Input
- Creating Interactive 3D Environments
- Event-driven Programming in OpenGL
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Real-World Applications of 3D Graphics
- Games, Simulations, and Virtual Reality
- Medical and Scientific Visualization
- 3D Graphics in Movies and Animation
Section 7: Conclusion and Future Directions
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Challenges in 3D Graphics
- Real-Time Rendering and Realistic Graphics
- Handling Large-Scale Datasets
- The Future of 3D Graphics: Ray Tracing, AI, and More
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Further Reading and Resources
- Recommended Textbooks, Research Papers, and Online Resources
- Communities and Forums for 3D Graphics Enthusiasts
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