Building a Game & Unity & Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine & Blender, the graphics software that gives life 1st edition by Lee Zhi Eng – Ebook PDF Instant Download/DeliveryISBN: 1785280740, 9781785280740
Full download Building a Game & Unity & Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine & Blender, the graphics software that gives life 1st edition after payment.
Product details:
ISBN-10 : 1785280740
ISBN-13 : 9781785280740
Author : Lee Zhi Eng
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book • Learn the fundamentals of two powerful tools and put the concepts into practice • Find out how to designand buildall the core elements required for a great game – from characters to environments, to props— • Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
Building a Game & Unity & Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine & Blender, the graphics software that gives life 1st Table of contents:
1. Creating Your Game Concept
Job roles in game development
Gameplay design
Starting point
Choosing a game genre
Game mechanics
Level design
Rapid prototyping
Writing the game’s story
Choosing a visual style
The characters concept
The environment concept
Summary
2. Creating Characters
Downloading Blender
A brief history of Blender
The basic user interface of Blender
Creating the monster’s 3D model
Unwrapping the monster’s UV map
Creating the monster’s texture
Creating the player character’s 3D model
Unwrapping the player character’s UV map
Summary
3. Animating Your Characters
What is character rigging?
Creating a monster’s armature
Creating the player character’s armature
Weight painting
Animating characters
The 12 basic principles of animation
Summary
4. Creating the Environment
Building terrain and wall models
Building rock models
Creating rock and wall textures
Building grass models
Creating the grass texture
Summary
5. Integrating Your Assets into the Game
Basic user interface of Unity
Importing environment assets
Introducing prefabs
Setting up the terrain
Setting up water surfaces
Setting up foliage
Setting up environment lighting
Optimizing the scene with Occlusion Culling
Importing character assets
Summary
6. Developing the Game Structure
Introduction to game structure design
Planning the game flow
Designing the user interface structure
Player inputs and character movements
Creating basic artificial intelligence
Summary
7. Creating Levels and Game Progression
Creating character attributes
Adding in-game items and power-ups
Improving enemy AI
Adding save points
Summary
8. Post-Production and Visual FX
A basic particle system
Mist particles
Torch fire
Image FX
Quality settings
Summary
9. Deploying the Game
Build settings
Shared settings
The webplayer
PC, Mac, and Linux standalone
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