No-Code Video Game Development Using Unity and Playmaker 1st edition by Michael Kelley – Ebook PDF Instant Download/DeliveryISBN: 1498735665, 9781498735667
Full download No-Code Video Game Development Using Unity and Playmaker 1st edition after payment.
Product details:
ISBN-10 : 1498735665
ISBN-13 : 9781498735667
Author : Michael Kelley
if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro
No-Code Video Game Development Using Unity and Playmaker 1st Table of contents:
SECTION I: All about Unity
CHAPTER 1 What Is Unity and What Makes It Awesome?
1.1 WHAT IS UNITY AND WHAT MAKES IT AWESOME?
1.1.1 Unity
CHAPTER 2. File
CHAPTER 3. Edit
CHAPTER 4. Assets
4.1 PREFABS
4.2 MATERIALS
4.3 PACKAGES
CHAPTER 5. GameObject: The Noun
5.1 GAMEOBJECT
5.2 PARENT/CHILD RELATIONSHIPS
5.3 LOCAL VERSUS GLOBAL SPACE
CHAPTER 6. Component: The Verb
6.1 COMPONENTS
CHAPTER 7. PlayMaker Drop-Down
CHAPTER 8. Window
CHAPTER 9. Help
CHAPTER 10. Toolbar
CHAPTER 11. Project View
CHAPTER 12. Hierarchy View
CHAPTER 13. Scene View
CHAPTER 14. Game View
CHAPTER 15. Inspector View
CHAPTER 16. Console View
SECTION II: All about PlayMaker
CHAPTER 17. What Is PlayMaker and What Makes It Awesome?
CHAPTER 18. Functions, Conditionals, Flowcharts, and Variables: Easy-Peasy Vocab
CHAPTER 19. PlayMaker View
CHAPTER 20. Additional Views
CHAPTER 21. Recreating CheckExistence as a Finite State Machine
21.1 TROUBLESHOOTING
CHAPTER 22. PlayMaker Sample Scene
22.1 TROUBLESHOOTING
SECTION III: First-Person Shooter Survival Horror Game Creation
CHAPTER 23. Indie by Design
CHAPTER 24. Design Document
24.1 GAMEPLAY SYNOPSIS
24.2 NARRATIVE SYNOPSIS
24.3 GAME MECHANICS
24.3.1 Gameplay Mechanics: Core Version
24.3.2 Gameplay Mechanics: Expanded Version
24.4 PLATFORM/CONTROLLER ASSIGNMENTS
24.5 GAME PROGRESSION
24.6 MISCELLANEOUS
CHAPTER 25. Our First Level (But Not Really)
CHAPTER 26. Level Redux
CHAPTER 27. Particle Effects
CHAPTER 28. Lighting
28.1 TROUBLESHOOTING
CHAPTER 29. Audio
CHAPTER 30. Moral to the Story
CHAPTER 31. First-Person Shooter Controls
31.1 TROUBLESHOOTING
CHAPTER 32. Random Spawn Manager
CHAPTER 33. Mecanim Preparation
33.1 TROUBLESHOOTING
CHAPTER 34. Mecanim Execution
CHAPTER 35. Mecanim–PlayMaker Integration and Articifial Intelligence
35.1 TROUBLESHOOTING
CHAPTER 36. FPS Character Model’s Mecanim
36.1 TROUBLESHOOTING
CHAPTER 37. FPS Character Model’s Mecanim–PlayMaker Integration
CHAPTER 38. Raycasting
38.1 TROUBLESHOOTING
CHAPTER 39. The User Interface
CHAPTER 40. UI–PlayMaker Integration
CHAPTER 41. Crunch Time
CHAPTER 42. Build and Conclusion
People also search for No-Code Video Game Development Using Unity and Playmaker 1st:
can you make a game in unity without coding
how to make a game in unity without coding
no code unity
no code video game maker
no code unity game