Practical Shader Development Vertex & Fragment Shaders for Game Developers 1st edition by Kyle Halladay – Ebook PDF Instant Download/DeliveryISBN: 1484244575, 9781484244579
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Product details:
ISBN-10 : 1484244575
ISBN-13 : 9781484244579
Author : Kyle Halladay
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook. Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math.
Practical Shader Development Vertex & Fragment Shaders for Game Developers 1st Table of contents:
1. Hello, Game Graphics
2. Your First Shaders
3. Using Textures
4. Translucency and Depth
5. Making Things Move
6. Cameras and Coordinates
7. Your First 3D Project
8. Diffuse Lighting
9. Your First Lighting Model
10. Normal Mapping
11. Cubemaps And Skyboxes
12. Lighting in Depth
13. Profiling Shaders
14. Optimizing Shaders
15. Precision
16. Writing Shaders in Unity
17. Writing Shaders in UE4
18. Writing Shaders in Godot
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