Android Studio Game Development Concepts & Design 1st edition by Jerome DiMarzio – Ebook PDF Instant Download/DeliveryISBN: 1484217187, 9781484217184
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Product details:
ISBN-10 : 1484217187
ISBN-13 : 9781484217184
Author : Jerome DiMarzio
This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio. This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You’ll then be well equipped to tackle the game-development topics that make up the rest of the book. You’ll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets. The final three chapters cover topics vital to successful game development: interactivity. You’ll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions. You’ll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio Audience This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).
Android Studio Game Development Concepts & Design 1st Table of contents:
Chapter 1: Setting Up Android Studio
Installing the JDK
Installing Android Studio
Updating Android Studio
Chapter 2: Creating a New Project
Opening Android Studio for the First Time
Creating a New Project
Chapter 3: Exploring the IDE
Android Studio Windows
Project Window
Code Editor
Layout Editor
IntelliJ
Code Generation
Getters and Setters
Autocomplete
Breakpoints
Chapter 4: GitHub as your VCS
Setting up a GitHub Account
Setting a VCS in Android Studio
Sharing a project on GitHub
Chapter 5: Intro to Game Development
The Game Engine
The Game Loop
Chapter 6: OpenGL ES and Polygons
Understanding How OpenGL ES Works with Android
Using Shaders
Vertex Shaders
Fragment Shaders
Setting Up Your Game Loop
Chapter 7: Loading Images and Spritesheets
Adding the Image to Your Project
Loading the Image
Making the Image Scroll
Working with Spritesheets
Chapter 8: Reading User Input
Using the onTouchEvent()
Adding a Gesture Listener
Chapter 9: In-Game Movement
Chapter 10: Collision Detection
Using Basic Collision Detection
Using More Robust Collision Detection
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